# SideGAN: 3D-Aware Generative Model for Improved Side-View Image Synthesis

arXiv: https://arxiv.org/abs/2309.10388 · HTML: https://mlsanity.com/paper/2309.10388/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 29 references that are in the map.
- First posted on arXiv 19 Sep 2023.

## Builds on (most cited first, 23 of 23)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [StarGAN v2: Diverse Image Synthesis for Multiple Domains](https://mlsanity.com/paper/1912.01865/) (2019)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Closed-Form Factorization of Latent Semantics in GANs](https://mlsanity.com/paper/2007.06600/) (2020)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learning](https://mlsanity.com/paper/2004.11660/) (2020)
- [GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation](https://mlsanity.com/paper/2112.08867/) (2021)
- [Fake It Till You Make It: Face analysis in the wild using synthetic data alone](https://mlsanity.com/paper/2109.15102/) (2021)
- [3D-aware Image Synthesis via Learning Structural and Textural Representations](https://mlsanity.com/paper/2112.10759/) (2021)
- [EpiGRAF: Rethinking training of 3D GANs](https://mlsanity.com/paper/2206.10535/) (2022)
- [Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering](https://mlsanity.com/paper/2010.09125/) (2020)
- [3D-Aware Indoor Scene Synthesis with Depth Priors](https://mlsanity.com/paper/2202.08553/) (2022)
- [BallGAN: 3D-aware Image Synthesis with a Spherical Background](https://mlsanity.com/paper/2301.09091/) (2023)

## Built on by (most cited first, 3 of 3)

- [En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data](https://mlsanity.com/paper/2401.01173/) (2024)
- [GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splats](https://mlsanity.com/paper/2406.02968/) (2024)
- [Learning 3D-Aware GANs from Unposed Images with Template Feature Field](https://mlsanity.com/paper/2404.05705/) (2024)

## Abstract (arXiv)

While recent 3D-aware generative models have shown photo-realistic image synthesis with multi-view consistency, the synthesized image quality degrades depending on the camera pose (e.g., a face with a blurry and noisy boundary at a side viewpoint). Such degradation is mainly caused by the difficulty of learning both pose consistency and photo-realism simultaneously from a dataset with heavily imbalanced poses. In this paper, we propose SideGAN, a novel 3D GAN training method to generate photo-realistic images irrespective of the camera pose, especially for faces of side-view angles. To ease the challenging problem of learning photo-realistic and pose-consistent image synthesis, we split the problem into two subproblems, each of which can be solved more easily. Specifically, we formulate the problem as a combination of two simple discrimination problems, one of which learns to discriminate whether a synthesized image looks real or not, and the other learns to discriminate whether a synthesized image agrees with the camera pose. Based on this, we propose a dual-branched discriminator with two discrimination branches. We also propose a pose-matching loss to learn the pose consistency of 3D GANs. In addition, we present a pose sampling strategy to increase learning opportunities for steep angles in a pose-imbalanced dataset. With extensive validation, we demonstrate that our approach enables 3D GANs to generate high-quality geometries and photo-realistic images irrespective of the camera pose.
