# Pointing out Human Answer Mistakes in a Goal-Oriented Visual Dialogue

arXiv: https://arxiv.org/abs/2309.10375 · HTML: https://mlsanity.com/paper/2309.10375/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 20 references that are in the map.
- First posted on arXiv 19 Sep 2023.

## Builds on (most cited first, 17 of 17)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2306.13394/) (2023)
- [Calibrate Before Use: Improving Few-Shot Performance of Language Models](https://mlsanity.com/paper/2102.09690/) (2021)
- [True Few-Shot Learning with Language Models](https://mlsanity.com/paper/2105.11447/) (2021)
- [Multimodal C4: An Open, Billion-scale Corpus of Images Interleaved with Text](https://mlsanity.com/paper/2304.06939/) (2023)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [Beyond task success: A closer look at jointly learning to see, ask, and GuessWhat](https://mlsanity.com/paper/1809.03408/) (2018)
- [A recipe for annotating grounded clarifications](https://mlsanity.com/paper/2104.08964/) (2021)
- [Instruction Clarification Requests in Multimodal Collaborative Dialogue Games: Tasks, and an Analysis of the CoDraw Dataset](https://mlsanity.com/paper/2302.14406/) (2023)
- [Learning Better Visual Dialog Agents with Pretrained Visual-Linguistic Representation](https://mlsanity.com/paper/2105.11541/) (2021)
- [Unified Questioner Transformer for Descriptive Question Generation in Goal-Oriented Visual Dialogue](https://mlsanity.com/paper/2106.15550/) (2021)
- [Enabling Harmonious Human-Machine Interaction with Visual-Context Augmented Dialogue System: A Review](https://mlsanity.com/paper/2207.00782/) (2022)
- [Modeling Non-Cooperative Dialogue: Theoretical and Empirical Insights](https://mlsanity.com/paper/2207.07255/) (2022)

## Built on by (most cited first, 1 of 1)

- [UniGuard: Towards Universal Safety Guardrails for Jailbreak Attacks on Multimodal Large Language Models](https://mlsanity.com/paper/2411.01703/) (2024)

## Abstract (arXiv)

Effective communication between humans and intelligent agents has promising applications for solving complex problems. One such approach is visual dialogue, which leverages multimodal context to assist humans. However, real-world scenarios occasionally involve human mistakes, which can cause intelligent agents to fail. While most prior research assumes perfect answers from human interlocutors, we focus on a setting where the agent points out unintentional mistakes for the interlocutor to review, better reflecting real-world situations. In this paper, we show that human answer mistakes depend on question type and QA turn in the visual dialogue by analyzing a previously unused data collection of human mistakes. We demonstrate the effectiveness of those factors for the model's accuracy in a pointing-human-mistake task through experiments using a simple MLP model and a Visual Language Model.
