# Information based explanation methods for deep learning agents -- with applications on large open-source chess models

arXiv: https://arxiv.org/abs/2309.09702 · HTML: https://mlsanity.com/paper/2309.09702/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 21 references that are in the map.
- First posted on arXiv 18 Sep 2023.

## Builds on (most cited first, 14 of 14)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [A Unified Approach to Interpreting Model Predictions](https://mlsanity.com/paper/1705.07874/) (2017)
- [Axiomatic Attribution for Deep Networks](https://mlsanity.com/paper/1703.01365/) (2017)
- [Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps](https://mlsanity.com/paper/1312.6034/) (2013)
- [Visualizing and Understanding Convolutional Networks](https://mlsanity.com/paper/1311.2901/) (2013)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Interpretability Beyond Feature Attribution: Quantitative Testing with Concept Activation Vectors (TCAV)](https://mlsanity.com/paper/1711.11279/) (2017)
- [Sanity Checks for Saliency Maps](https://mlsanity.com/paper/1810.03292/) (2018)
- [Striving for Simplicity: The All Convolutional Net](https://mlsanity.com/paper/1412.6806/) (2014)
- [Acquisition of Chess Knowledge in AlphaZero](https://mlsanity.com/paper/2111.09259/) (2021)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [U-CAM: Visual Explanation using Uncertainty based Class Activation Maps](https://mlsanity.com/paper/1908.06306/) (2019)
- [Reinforcement Learning in an Adaptable Chess Environment for Detecting Human-understandable Concepts](https://mlsanity.com/paper/2211.05500/) (2022)

## Built on by (most cited first, 3 of 3)

- [Contrastive Sparse Autoencoders for Interpreting Planning of Chess-Playing Agents](https://mlsanity.com/paper/2406.04028/) (2024)
- [Towards Piece-by-Piece Explanations for Chess Positions with SHAP](https://mlsanity.com/paper/2510.25775/) (2025)
- [Abstract Concept Modelling in Conceptual Spaces: A Study on Chess Strategies](https://mlsanity.com/paper/2601.21771/) (2026)

## Abstract (arXiv)

With large chess-playing neural network models like AlphaZero contesting the state of the art within the world of computerised chess, two challenges present themselves: The question of how to explain the domain knowledge internalised by such models, and the problem that such models are not made openly available. This work presents the re-implementation of the concept detection methodology applied to AlphaZero in McGrath et al. (2022), by using large, open-source chess models with comparable performance. We obtain results similar to those achieved on AlphaZero, while relying solely on open-source resources. We also present a novel explainable AI (XAI) method, which is guaranteed to highlight exhaustively and exclusively the information used by the explained model. This method generates visual explanations tailored to domains characterised by discrete input spaces, as is the case for chess. Our presented method has the desirable property of controlling the information flow between any input vector and the given model, which in turn provides strict guarantees regarding what information is used by the trained model during inference. We demonstrate the viability of our method by applying it to standard 8x8 chess, using large open-source chess models.
