# MOVIN: Real-time Motion Capture using a Single LiDAR

arXiv: https://arxiv.org/abs/2309.09314 · HTML: https://mlsanity.com/paper/2309.09314/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 68 references that are in the map.
- First posted on arXiv 17 Sep 2023.

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [PointPillars: Fast Encoders for Object Detection from Point Clouds](https://mlsanity.com/paper/1812.05784/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [PV-RCNN: Point-Voxel Feature Set Abstraction for 3D Object Detection](https://mlsanity.com/paper/1912.13192/) (2019)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Character Controllers Using Motion VAEs](https://mlsanity.com/paper/2103.14274/) (2021)
- [Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors](https://mlsanity.com/paper/2203.08528/) (2022)
- [VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera](https://mlsanity.com/paper/1705.01583/) (2017)
- [SE-SSD: Self-Ensembling Single-Stage Object Detector From Point Cloud](https://mlsanity.com/paper/2104.09804/) (2021)
- [AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing](https://mlsanity.com/paper/2207.13784/) (2022)
- [Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs](https://mlsanity.com/paper/1703.08014/) (2017)
- [Learning to Generate Diverse Dance Motions with Transformer](https://mlsanity.com/paper/2008.08171/) (2020)
- [QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars](https://mlsanity.com/paper/2209.09391/) (2022)
- [Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation](https://mlsanity.com/paper/2203.15720/) (2022)
- [Motion Puzzle: Arbitrary Motion Style Transfer by Body Part](https://mlsanity.com/paper/2202.05274/) (2022)
- [Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video](https://mlsanity.com/paper/2203.08534/) (2022)
- [FLAG: Flow-based 3D Avatar Generation from Sparse Observations](https://mlsanity.com/paper/2203.05789/) (2022)
- [Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time](https://mlsanity.com/paper/1810.04703/) (2018)
- [MoGlow: Probabilistic and controllable motion synthesis using normalising flows](https://mlsanity.com/paper/1905.06598/) (2019)
- [LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals](https://mlsanity.com/paper/2103.01500/) (2021)
- [LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensors](https://mlsanity.com/paper/2205.15410/) (2022)

## Built on by (most cited first, 6 of 6)

- [LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environment](https://mlsanity.com/paper/2402.17171/) (2024)
- [LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environment](https://mlsanity.com/paper/2407.09833/) (2024)
- [ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling](https://mlsanity.com/paper/2410.06963/) (2024)
- [Point2Pose: A Generative Framework for 3D Human Pose Estimation with Multi-View Point Cloud Dataset](https://mlsanity.com/paper/2512.10321/) (2025)
- [B'ezier Degradation Modeling for LiDAR-based Human Motion Capture](https://mlsanity.com/paper/2605.19620/) (2026)
- [Sen-Cap: Sensor-Flexible and Noise-Resilient Human Motion Capture via LiDAR-Camera Integration](https://mlsanity.com/paper/2608.02285/) (2026)

## Abstract (arXiv)

Recent advancements in technology have brought forth new forms of interactive applications, such as the social metaverse, where end users interact with each other through their virtual avatars. In such applications, precise full-body tracking is essential for an immersive experience and a sense of embodiment with the virtual avatar. However, current motion capture systems are not easily accessible to end users due to their high cost, the requirement for special skills to operate them, or the discomfort associated with wearable devices. In this paper, we present MOVIN, the data-driven generative method for real-time motion capture with global tracking, using a single LiDAR sensor. Our autoregressive conditional variational autoencoder (CVAE) model learns the distribution of pose variations conditioned on the given 3D point cloud from LiDAR.As a central factor for high-accuracy motion capture, we propose a novel feature encoder to learn the correlation between the historical 3D point cloud data and global, local pose features, resulting in effective learning of the pose prior. Global pose features include root translation, rotation, and foot contacts, while local features comprise joint positions and rotations. Subsequently, a pose generator takes into account the sampled latent variable along with the features from the previous frame to generate a plausible current pose. Our framework accurately predicts the performer's 3D global information and local joint details while effectively considering temporally coherent movements across frames. We demonstrate the effectiveness of our architecture through quantitative and qualitative evaluations, comparing it against state-of-the-art methods. Additionally, we implement a real-time application to showcase our method in real-world scenarios. MOVIN dataset is available at urlhttps://movin3d.github.io/movinpg2023/.
