# Interactively Teaching an Inverse Reinforcement Learner with Limited Feedback

arXiv: https://arxiv.org/abs/2309.09095 · HTML: https://mlsanity.com/paper/2309.09095/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 18 references that are in the map.
- First posted on arXiv 16 Sep 2023.

## Builds on (most cited first, 7 of 7)

- [An Overview of Machine Teaching](https://mlsanity.com/paper/1801.05927/) (2018)
- [Iterative Machine Teaching](https://mlsanity.com/paper/1705.10470/) (2017)
- [Machine Teaching for Inverse Reinforcement Learning: Algorithms and Applications](https://mlsanity.com/paper/1805.07687/) (2018)
- [Risk-Aware Active Inverse Reinforcement Learning](https://mlsanity.com/paper/1901.02161/) (2019)
- [Interactive Teaching Algorithms for Inverse Reinforcement Learning](https://mlsanity.com/paper/1905.11867/) (2019)
- [Towards Black-box Iterative Machine Teaching](https://mlsanity.com/paper/1710.07742/) (2017)
- [Curriculum Design for Teaching via Demonstrations: Theory and Applications](https://mlsanity.com/paper/2106.04696/) (2021)

## Abstract (arXiv)

We study the problem of teaching via demonstrations in sequential decision-making tasks. In particular, we focus on the situation when the teacher has no access to the learner's model and policy, and the feedback from the learner is limited to trajectories that start from states selected by the teacher. The necessity to select the starting states and infer the learner's policy creates an opportunity for using the methods of inverse reinforcement learning and active learning by the teacher. In this work, we formalize the teaching process with limited feedback and propose an algorithm that solves this teaching problem. The algorithm uses a modified version of the active value-at-risk method to select the starting states, a modified maximum causal entropy algorithm to infer the policy, and the difficulty score ratio method to choose the teaching demonstrations. We test the algorithm in a synthetic car driving environment and conclude that the proposed algorithm is an effective solution when the learner's feedback is limited.
