# GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy

arXiv: https://arxiv.org/abs/2309.09051 · HTML: https://mlsanity.com/paper/2309.09051/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 49 references that are in the map.
- First posted on arXiv 16 Sep 2023.

## Builds on (most cited first, 30 of 37)

- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [One-Shot Visual Imitation Learning via Meta-Learning](https://mlsanity.com/paper/1709.04905/) (2017)
- [Learning Fine-grained Image Similarity with Deep Ranking](https://mlsanity.com/paper/1404.4661/) (2014)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [Active Domain Randomization](https://mlsanity.com/paper/1904.04762/) (2019)
- [Sim-to-Real Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/1806.07851/) (2018)
- [SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2011.07215/) (2020)
- [PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics](https://mlsanity.com/paper/2104.03311/) (2021)
- [gradSim: Differentiable simulation for system identification and visuomotor control](https://mlsanity.com/paper/2104.02646/) (2021)
- [Combining Self-Supervised Learning and Imitation for Vision-Based Rope Manipulation](https://mlsanity.com/paper/1703.02018/) (2017)
- [Learning to Rearrange Deformable Cables, Fabrics, and Bags with Goal-Conditioned Transporter Networks](https://mlsanity.com/paper/2012.03385/) (2020)
- [Learning to Manipulate Deformable Objects without Demonstrations](https://mlsanity.com/paper/1910.13439/) (2019)
- [Learning Predictive Representations for Deformable Objects Using Contrastive Estimation](https://mlsanity.com/paper/2003.05436/) (2020)
- [DiSECt: A Differentiable Simulation Engine for Autonomous Robotic Cutting](https://mlsanity.com/paper/2105.12244/) (2021)
- [Learning Rope Manipulation Policies Using Dense Object Descriptors Trained on Synthetic Depth Data](https://mlsanity.com/paper/2003.01835/) (2020)
- [One-Shot Generalization in Deep Generative Models](https://mlsanity.com/paper/1603.05106/) (2016)
- [Self-Supervised Learning of State Estimation for Manipulating Deformable Linear Objects](https://mlsanity.com/paper/1911.06283/) (2019)
- [Differentiable Physics Simulation of Dynamics-Augmented Neural Objects](https://mlsanity.com/paper/2210.09420/) (2022)
- [Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Real](https://mlsanity.com/paper/1908.05224/) (2019)
- [Learning Robotic Manipulation through Visual Planning and Acting](https://mlsanity.com/paper/1905.04411/) (2019)
- [Planar Robot Casting with Real2Sim2Real Self-Supervised Learning](https://mlsanity.com/paper/2111.04814/) (2021)
- [i-Sim2Real: Reinforcement Learning of Robotic Policies in Tight Human-Robot Interaction Loops](https://mlsanity.com/paper/2207.06572/) (2022)
- [DiffCloud: Real-to-Sim from Point Clouds with Differentiable Simulation and Rendering of Deformable Objects](https://mlsanity.com/paper/2204.03139/) (2022)
- [RISP: Rendering-Invariant State Predictor with Differentiable Simulation and Rendering for Cross-Domain Parameter Estimation](https://mlsanity.com/paper/2205.05678/) (2022)
- [DaXBench: Benchmarking Deformable Object Manipulation with Differentiable Physics](https://mlsanity.com/paper/2210.13066/) (2022)
- [A Real2Sim2Real Method for Robust Object Grasping with Neural Surface Reconstruction](https://mlsanity.com/paper/2210.02685/) (2022)
- [Learning to Augment Synthetic Images for Sim2Real Policy Transfer](https://mlsanity.com/paper/1903.07740/) (2019)
- [Learning Closed-loop Dough Manipulation Using a Differentiable Reset Module](https://mlsanity.com/paper/2207.04638/) (2022)

## Built on by (most cited first, 3 of 3)

- [A Distributional Treatment of Real2Sim2Real for Object-Centric Agent Adaptation in Vision-Driven Deformable Linear Object Manipulation](https://mlsanity.com/paper/2502.18615/) (2025)
- [Wiggle and Go! System Identification for Zero-Shot Dynamic Rope Manipulation](https://mlsanity.com/paper/2604.22102/) (2026)
- [Online Material Estimation for Conditioned Diffusion Policy in Shaping Deformable Linear Objects](https://mlsanity.com/paper/2609.12634/) (2026)

## Abstract (arXiv)

Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world. To address this issue, we introduce GenDOM, a framework that allows the manipulation policy to handle different deformable objects with only a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable object parameters and training it with a diverse range of simulated deformable objects so that the policy can adjust actions based on different object parameters. At the time of inference, given a new object, GenDOM can estimate the deformable object parameters with only a single real-world demonstration by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations in a differentiable physics simulator. Empirical validations on both simulated and real-world object manipulation setups clearly show that our method can manipulate different objects with a single demonstration and significantly outperforms the baseline in both environments (a 62% improvement for in-domain ropes and a 15% improvement for out-of-distribution ropes in simulation, as well as a 26% improvement for ropes and a 50% improvement for cloths in the real world), demonstrating the effectiveness of our approach in one-shot deformable object manipulation.
