# OmniLRS: A Photorealistic Simulator for Lunar Robotics

arXiv: https://arxiv.org/abs/2309.08997 · HTML: https://mlsanity.com/paper/2309.08997/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 38 references that are in the map.
- First posted on arXiv 16 Sep 2023.

## Builds on (most cited first, 11 of 11)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Training Deep Networks with Synthetic Data: Bridging the Reality Gap by Domain Randomization](https://mlsanity.com/paper/1804.06516/) (2018)
- [Meta-Sim: Learning to Generate Synthetic Datasets](https://mlsanity.com/paper/1904.11621/) (2019)
- [Intel RealSense Stereoscopic Depth Cameras](https://mlsanity.com/paper/1705.05548/) (2017)
- [Meta-Sim2: Unsupervised Learning of Scene Structure for Synthetic Data Generation](https://mlsanity.com/paper/2008.09092/) (2020)
- [Learning to Grasp on the Moon from 3D Octree Observations with Deep Reinforcement Learning](https://mlsanity.com/paper/2208.00818/) (2022)
- [Enabling Faster Locomotion of Planetary Rovers with a Mechanically-Hybrid Suspension](https://mlsanity.com/paper/2307.04494/) (2023)

## Built on by (most cited first, 2 of 2)

- [Generative AI Agents in Autonomous Machines: A Safety Perspective](https://mlsanity.com/paper/2410.15489/) (2024)
- [Space Robotics Bench: Robot Learning Beyond Earth](https://mlsanity.com/paper/2509.23328/) (2025)

## Abstract (arXiv)

Developing algorithms for extra-terrestrial robotic exploration has always been challenging. Along with the complexity associated with these environments, one of the main issues remains the evaluation of said algorithms. With the regained interest in lunar exploration, there is also a demand for quality simulators that will enable the development of lunar robots. % In this paper, we explain how we built a Lunar simulator based on Isaac Sim, Nvidia's robotic simulator. In this paper, we propose Omniverse Lunar Robotic-Sim (OmniLRS) that is a photorealistic Lunar simulator based on Nvidia's robotic simulator. This simulation provides fast procedural environment generation, multi-robot capabilities, along with synthetic data pipeline for machine-learning applications. It comes with ROS1 and ROS2 bindings to control not only the robots, but also the environments. This work also performs sim-to-real rock instance segmentation to show the effectiveness of our simulator for image-based perception. Trained on our synthetic data, a yolov8 model achieves performance close to a model trained on real-world data, with 5% performance gap. When finetuned with real data, the model achieves 14% higher average precision than the model trained on real-world data, demonstrating our simulator's photorealism.% to realize sim-to-real. The code is fully open-source, accessible here: https://github.com/AntoineRichard/LunarSim, and comes with demonstrations.
