# SculptBot: Pre-Trained Models for 3D Deformable Object Manipulation

arXiv: https://arxiv.org/abs/2309.08728 · HTML: https://mlsanity.com/paper/2309.08728/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 55 references that are in the map.
- First posted on arXiv 15 Sep 2023.

## Builds on (most cited first, 30 of 35)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling](https://mlsanity.com/paper/2111.14819/) (2021)
- [Masked Autoencoders for Point Cloud Self-supervised Learning](https://mlsanity.com/paper/2203.06604/) (2022)
- [Point-Voxel CNN for Efficient 3D Deep Learning](https://mlsanity.com/paper/1907.03739/) (2019)
- [Point-M2AE: Multi-scale Masked Autoencoders for Hierarchical Point Cloud Pre-training](https://mlsanity.com/paper/2205.14401/) (2022)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Sim-to-Real Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/1806.07851/) (2018)
- [Neural Rendering for Stereo 3D Reconstruction of Deformable Tissues in Robotic Surgery](https://mlsanity.com/paper/2206.15255/) (2022)
- [SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2011.07215/) (2020)
- [PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics](https://mlsanity.com/paper/2104.03311/) (2021)
- [FlingBot: The Unreasonable Effectiveness of Dynamic Manipulation for Cloth Unfolding](https://mlsanity.com/paper/2105.03655/) (2021)
- [RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools](https://mlsanity.com/paper/2306.14447/) (2023)
- [Learning Predictive Representations for Deformable Objects Using Contrastive Estimation](https://mlsanity.com/paper/2003.05436/) (2020)
- [RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects with Graph Networks](https://mlsanity.com/paper/2205.02909/) (2022)
- [SuPer: A Surgical Perception Framework for Endoscopic Tissue Manipulation with Surgical Robotics](https://mlsanity.com/paper/1909.05405/) (2019)
- [Self-Supervised Learning of State Estimation for Manipulating Deformable Linear Objects](https://mlsanity.com/paper/1911.06283/) (2019)
- [Dynamic Cloth Manipulation with Deep Reinforcement Learning](https://mlsanity.com/paper/1910.14475/) (2019)
- [VIRDO: Visio-tactile Implicit Representations of Deformable Objects](https://mlsanity.com/paper/2202.00868/) (2022)
- [Visuotactile Affordances for Cloth Manipulation with Local Control](https://mlsanity.com/paper/2212.05108/) (2022)
- [Folding Deformable Objects using Predictive Simulation and Trajectory Optimization](https://mlsanity.com/paper/1512.06922/) (2015)
- [A Grasping-centered Analysis for Cloth Manipulation](https://mlsanity.com/paper/1906.08202/) (2019)
- [Real-to-Sim Registration of Deformable Soft Tissue with Position-Based Dynamics for Surgical Robot Autonomy](https://mlsanity.com/paper/2011.00800/) (2020)
- [EDO-Net: Learning Elastic Properties of Deformable Objects from Graph Dynamics](https://mlsanity.com/paper/2209.08996/) (2022)

## Built on by (most cited first, 8 of 8)

- [VITaL Pretraining: Visuo-Tactile Pretraining for Tactile and Non-Tactile Manipulation Policies](https://mlsanity.com/paper/2403.11898/) (2024)
- [DoughNet: A Visual Predictive Model for Topological Manipulation of Deformable Objects](https://mlsanity.com/paper/2404.12524/) (2024)
- [SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy](https://mlsanity.com/paper/2403.10401/) (2024)
- [PokeFlex: A Real-World Dataset of Volumetric Deformable Objects for Robotics](https://mlsanity.com/paper/2410.07688/) (2024)
- [DOFS: A Real-world 3D Deformable Object Dataset with Full Spatial Information for Dynamics Model Learning](https://mlsanity.com/paper/2410.21758/) (2024)
- [Manipulating Elasto-Plastic Objects With 3D Occupancy and Learning-Based Predictive Control](https://mlsanity.com/paper/2505.16249/) (2025)
- [PinchBot: Long-Horizon Deformable Manipulation with Guided Diffusion Policy](https://mlsanity.com/paper/2507.17846/) (2025)
- [Visual Sculpting: Visually-Aligned Planning Representations for Long-Horizon Robot Clay Sculpting](https://mlsanity.com/paper/2605.17556/) (2026)

## Abstract (arXiv)

Deformable object manipulation presents a unique set of challenges in robotic manipulation by exhibiting high degrees of freedom and severe self-occlusion. State representation for materials that exhibit plastic behavior, like modeling clay or bread dough, is also difficult because they permanently deform under stress and are constantly changing shape. In this work, we investigate each of these challenges using the task of robotic sculpting with a parallel gripper. We propose a system that uses point clouds as the state representation and leverages pre-trained point cloud reconstruction Transformer to learn a latent dynamics model to predict material deformations given a grasp action. We design a novel action sampling algorithm that reasons about geometrical differences between point clouds to further improve the efficiency of model-based planners. All data and experiments are conducted entirely in the real world. Our experiments show the proposed system is able to successfully capture the dynamics of clay, and is able to create a variety of simple shapes.
