# Breathing New Life into 3D Assets with Generative Repainting

arXiv: https://arxiv.org/abs/2309.08523 · HTML: https://mlsanity.com/paper/2309.08523/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 30 of its 42 references that are in the map.
- First posted on arXiv 15 Sep 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 30)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [DiffEdit: Diffusion-based semantic image editing with mask guidance](https://mlsanity.com/paper/2210.11427/) (2022)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [Novel View Synthesis with Diffusion Models](https://mlsanity.com/paper/2210.04628/) (2022)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [The Role of ImageNet Classes in Fr'echet Inception Distance](https://mlsanity.com/paper/2203.06026/) (2022)
- [TextMesh: Generation of Realistic 3D Meshes From Text Prompts](https://mlsanity.com/paper/2304.12439/) (2023)
- [3D-aware Image Synthesis via Learning Structural and Textural Representations](https://mlsanity.com/paper/2112.10759/) (2021)
- [Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Research](https://mlsanity.com/paper/1911.05063/) (2019)
- [Pix2NeRF: Unsupervised Conditional π-GAN for Single Image to Neural Radiance Fields Translation](https://mlsanity.com/paper/2202.13162/) (2022)
- [Texturify: Generating Textures on 3D Shape Surfaces](https://mlsanity.com/paper/2204.02411/) (2022)
- [TT-NF: Tensor Train Neural Fields](https://mlsanity.com/paper/2209.15529/) (2022)

## Built on by (most cited first, 17 of 17)

- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis](https://mlsanity.com/paper/2505.09358/) (2025)
- [DGInStyle: Domain-Generalizable Semantic Segmentation with Image Diffusion Models and Stylized Semantic Control](https://mlsanity.com/paper/2312.03048/) (2023)
- [Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models](https://mlsanity.com/paper/2312.01409/) (2023)
- [Repaint123: Fast and High-quality One Image to 3D Generation with Progressive Controllable 2D Repainting](https://mlsanity.com/paper/2312.13271/) (2023)
- [MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment](https://mlsanity.com/paper/2404.02899/) (2024)
- [RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting](https://mlsanity.com/paper/2406.02461/) (2024)
- [Single Mesh Diffusion Models with Field Latents for Texture Generation](https://mlsanity.com/paper/2312.09250/) (2023)
- [Flash-Split: 2D Reflection Removal with Flash Cues and Latent Diffusion Separation](https://mlsanity.com/paper/2501.00637/) (2024)
- [LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Models](https://mlsanity.com/paper/2601.14674/) (2026)
- [VCD-Texture: Variance Alignment based 3D-2D Co-Denoising for Text-Guided Texturing](https://mlsanity.com/paper/2407.04461/) (2024)
- [Parametric Shadow Control for Portrait Generation in Text-to-Image Diffusion Models](https://mlsanity.com/paper/2503.21943/) (2025)
- [Consistency^2: Consistent and Fast 3D Painting with Latent Consistency Models](https://mlsanity.com/paper/2406.11202/) (2024)
- [ConTEXTure: Consistent Multiview Images to Texture](https://mlsanity.com/paper/2407.10558/) (2024)
- [WaterGen: Decoupling Scene and Medium in Underwater Image Generation](https://mlsanity.com/paper/2606.31147/) (2026)

## Abstract (arXiv)

Diffusion-based text-to-image models ignited immense attention from the vision community, artists, and content creators. Broad adoption of these models is due to significant improvement in the quality of generations and efficient conditioning on various modalities, not just text. However, lifting the rich generative priors of these 2D models into 3D is challenging. Recent works have proposed various pipelines powered by the entanglement of diffusion models and neural fields. We explore the power of pretrained 2D diffusion models and standard 3D neural radiance fields as independent, standalone tools and demonstrate their ability to work together in a non-learned fashion. Such modularity has the intrinsic advantage of eased partial upgrades, which became an important property in such a fast-paced domain. Our pipeline accepts any legacy renderable geometry, such as textured or untextured meshes, orchestrates the interaction between 2D generative refinement and 3D consistency enforcement tools, and outputs a painted input geometry in several formats. We conduct a large-scale study on a wide range of objects and categories from the ShapeNetSem dataset and demonstrate the advantages of our approach, both qualitatively and quantitatively. Project page: https://www.obukhov.ai/repainting_3d_assets
