# STDG: Semi-Teacher-Student Training Paradigram for Depth-guided One-stage Scene Graph Generation

arXiv: https://arxiv.org/abs/2309.08179 · HTML: https://mlsanity.com/paper/2309.08179/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Detection and dense prediction distillation, one of 12 directions in Knowledge distillation.
- Builds on 37 of its 45 references that are in the map.
- First posted on arXiv 15 Sep 2023.

## Placed in

- Knowledge distillation / [Detection and dense prediction distillation](https://mlsanity.com/distill/detection-and-dense-prediction-distillation/)

## Builds on (most cited first, 30 of 37)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [CenterNet: Keypoint Triplets for Object Detection](https://mlsanity.com/paper/1904.08189/) (2019)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [Learning Depth-Guided Convolutions for Monocular 3D Object Detection](https://mlsanity.com/paper/1912.04799/) (2019)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Scene Graph Generation from Objects, Phrases and Region Captions](https://mlsanity.com/paper/1707.09700/) (2017)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [Learning Rich Features from RGB-D Images for Object Detection and Segmentation](https://mlsanity.com/paper/1407.5736/) (2014)
- [Visual Question Answering: A Survey of Methods and Datasets](https://mlsanity.com/paper/1607.05910/) (2016)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [Scene Graph Generation with External Knowledge and Image Reconstruction](https://mlsanity.com/paper/1904.00560/) (2019)
- [Spatial-Temporal Transformer for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2107.12309/) (2021)
- [Scene Graph Generation: A Comprehensive Survey](https://mlsanity.com/paper/2201.00443/) (2022)
- [Recovering the Unbiased Scene Graphs from the Biased Ones](https://mlsanity.com/paper/2107.02112/) (2021)
- [Monocular Depth Estimation Based On Deep Learning: An Overview](https://mlsanity.com/paper/2003.06620/) (2020)
- [Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2203.09811/) (2022)
- [The Devil is in the Labels: Noisy Label Correction for Robust Scene Graph Generation](https://mlsanity.com/paper/2206.03014/) (2022)
- [Pixels to Graphs by Associative Embedding](https://mlsanity.com/paper/1706.07365/) (2017)
- [Fully Convolutional Scene Graph Generation](https://mlsanity.com/paper/2103.16083/) (2021)
- [Target Adaptive Context Aggregation for Video Scene Graph Generation](https://mlsanity.com/paper/2108.08121/) (2021)

## Abstract (arXiv)

Scene Graph Generation is a critical enabler of environmental comprehension for autonomous robotic systems. Most of existing methods, however, are often thwarted by the intricate dynamics of background complexity, which limits their ability to fully decode the inherent topological information of the environment. Additionally, the wealth of contextual information encapsulated within depth cues is often left untapped, rendering existing approaches less effective. To address these shortcomings, we present STDG, an avant-garde Depth-Guided One-Stage Scene Graph Generation methodology. The innovative architecture of STDG is a triad of custom-built modules: The Depth Guided HHA Representation Generation Module, the Depth Guided Semi-Teaching Network Learning Module, and the Depth Guided Scene Graph Generation Module. This trifecta of modules synergistically harnesses depth information, covering all aspects from depth signal generation and depth feature utilization, to the final scene graph prediction. Importantly, this is achieved without imposing additional computational burden during the inference phase. Experimental results confirm that our method significantly enhances the performance of one-stage scene graph generation baselines.
