# VAPOR: Legged Robot Navigation in Outdoor Vegetation Using Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2309.07832 · HTML: https://mlsanity.com/paper/2309.07832/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 20 of its 40 references that are in the map.
- First posted on arXiv 14 Sep 2023.

## Placed in

- Offline RL and imitation learning from data / [Real-world robot offline RL](https://mlsanity.com/offlinerl/real-world-robot-offline-rl/)

## Builds on (most cited first, 20 of 20)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [End-to-end Driving via Conditional Imitation Learning](https://mlsanity.com/paper/1710.02410/) (2017)
- [BADGR: An Autonomous Self-Supervised Learning-Based Navigation System](https://mlsanity.com/paper/2002.05700/) (2020)
- [PRM-RL: Long-range Robotic Navigation Tasks by Combining Reinforcement Learning and Sampling-based Planning](https://mlsanity.com/paper/1710.03937/) (2017)
- [Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning](https://mlsanity.com/paper/2205.11790/) (2022)
- [Offline Reinforcement Learning for Visual Navigation](https://mlsanity.com/paper/2212.08244/) (2022)
- [DualSMC: Tunneling Differentiable Filtering and Planning under Continuous POMDPs](https://mlsanity.com/paper/1909.13003/) (2019)
- [TERP: Reliable Planning in Uneven Outdoor Environments using Deep Reinforcement Learning](https://mlsanity.com/paper/2109.05120/) (2021)
- [Dynamically Feasible Deep Reinforcement Learning Policy for Robot Navigation in Dense Mobile Crowds](https://mlsanity.com/paper/2010.14838/) (2020)
- [NavRep: Unsupervised Representations for Reinforcement Learning of Robot Navigation in Dynamic Human Environments](https://mlsanity.com/paper/2012.04406/) (2020)
- [Path Generation for Wheeled Robots Autonomous Navigation on Vegetated Terrain](https://mlsanity.com/paper/2306.08977/) (2023)
- [VERN: Vegetation-aware Robot Navigation in Dense Unstructured Outdoor Environments](https://mlsanity.com/paper/2303.14502/) (2023)
- [Visual Place Recognition using LiDAR Intensity Information](https://mlsanity.com/paper/2103.09605/) (2021)
- [Seeing Through the Grass: Semantic Pointcloud Filter for Support Surface Learning](https://mlsanity.com/paper/2305.07995/) (2023)
- [ProNav: Proprioceptive Traversability Estimation for Legged Robot Navigation in Outdoor Environments](https://mlsanity.com/paper/2307.09754/) (2023)
- [Cartographer_glass: 2D Graph SLAM Framework using LiDAR for Glass Environments](https://mlsanity.com/paper/2212.08633/) (2022)

## Built on by (most cited first, 1 of 1)

- [Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation](https://mlsanity.com/paper/2511.18525/) (2025)

## Abstract (arXiv)

We present VAPOR, a novel method for autonomous legged robot navigation in unstructured, densely vegetated outdoor environments using offline Reinforcement Learning (RL). Our method trains a novel RL policy using an actor-critic network and arbitrary data collected in real outdoor vegetation. Our policy uses height and intensity-based cost maps derived from 3D LiDAR point clouds, a goal cost map, and processed proprioception data as state inputs, and learns the physical and geometric properties of the surrounding obstacles such as height, density, and solidity/stiffness. The fully-trained policy's critic network is then used to evaluate the quality of dynamically feasible velocities generated from a novel context-aware planner. Our planner adapts the robot's velocity space based on the presence of entrapment inducing vegetation, and narrow passages in dense environments. We demonstrate our method's capabilities on a Spot robot in complex real-world outdoor scenes, including dense vegetation. We observe that VAPOR's actions improve success rates by up to 40%, decrease the average current consumption by up to 2.9%, and decrease the normalized trajectory length by up to 11.2% compared to existing end-to-end offline RL and other outdoor navigation methods.
