# ChromaDistill: Colorizing Monochrome Radiance Fields with Knowledge Distillation

arXiv: https://arxiv.org/abs/2309.07668 · HTML: https://mlsanity.com/paper/2309.07668/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 61 references that are in the map.
- First posted on arXiv 14 Sep 2023.

## Builds on (most cited first, 30 of 42)

- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Colorful Image Colorization](https://mlsanity.com/paper/1603.08511/) (2016)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [Learning Blind Video Temporal Consistency](https://mlsanity.com/paper/1808.00449/) (2018)
- [Learning Representations for Automatic Colorization](https://mlsanity.com/paper/1603.06668/) (2016)
- [Knowledge Transfer via Distillation of Activation Boundaries Formed by Hidden Neurons](https://mlsanity.com/paper/1811.03233/) (2018)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [Real-Time User-Guided Image Colorization with Learned Deep Priors](https://mlsanity.com/paper/1705.02999/) (2017)
- [Knowledge Distillation from Internal Representations](https://mlsanity.com/paper/1910.03723/) (2019)
- [Instance-aware Image Colorization](https://mlsanity.com/paper/2005.10825/) (2020)
- [Deep Exemplar-based Video Colorization](https://mlsanity.com/paper/1906.09909/) (2019)
- [Deep Colorization](https://mlsanity.com/paper/1605.00075/) (2016)
- [Texture Generation on 3D Meshes with Point-UV Diffusion](https://mlsanity.com/paper/2308.10490/) (2023)
- [ChromaGAN: Adversarial Picture Colorization with Semantic Class Distribution](https://mlsanity.com/paper/1907.09837/) (2019)
- [Towards Vivid and Diverse Image Colorization with Generative Color Prior](https://mlsanity.com/paper/2108.08826/) (2021)
- [NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detection](https://mlsanity.com/paper/2307.14620/) (2023)
- [Learning Diverse Image Colorization](https://mlsanity.com/paper/1612.01958/) (2016)
- [Fully Automatic Video Colorization with Self-Regularization and Diversity](https://mlsanity.com/paper/1908.01311/) (2019)

## Built on by (most cited first, 5 of 5)

- [GenN2N: Generative NeRF2NeRF Translation](https://mlsanity.com/paper/2404.02788/) (2024)
- [UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning](https://mlsanity.com/paper/2512.24763/) (2025)
- [LoGoColor: Local-Global 3D Colorization for 360deg Scenes](https://mlsanity.com/paper/2512.09278/) (2025)
- [Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering](https://mlsanity.com/paper/2608.21828/) (2026)
- [What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting](https://mlsanity.com/paper/2610.00749/) (2026)

## Abstract (arXiv)

Colorization is a well-explored problem in the domains of image and video processing. However, extending colorization to 3D scenes presents significant challenges. Recent Neural Radiance Field (NeRF) and Gaussian-Splatting(3DGS) methods enable high-quality novel-view synthesis for multi-view images. However, the question arises: How can we colorize these 3D representations? This work presents a method for synthesizing colorized novel views from input grayscale multi-view images. Using image or video colorization methods to colorize novel views from these 3D representations naively will yield output with severe inconsistencies. We introduce a novel method to use powerful image colorization models for colorizing 3D representations. We propose a distillation-based method that transfers color from these networks trained on natural images to the target 3D representation. Notably, this strategy does not add any additional weights or computational overhead to the original representation during inference. Extensive experiments demonstrate that our method produces high-quality colorized views for indoor and outdoor scenes, showcasing significant cross-view consistency advantages over baseline approaches. Our method is agnostic to the underlying 3D representation and easily generalizable to NeRF and 3DGS methods. Further, we validate the efficacy of our approach in several diverse applications: 1.) Infra-Red (IR) multi-view images and 2.) Legacy grayscale multi-view image sequences. Project Webpage: https://val.cds.iisc.ac.in/chroma-distill.github.io/
