# Collecting Visually-Grounded Dialogue with A Game Of Sorts

arXiv: https://arxiv.org/abs/2309.05162 · HTML: https://mlsanity.com/paper/2309.05162/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 32 references that are in the map.
- First posted on arXiv 10 Sep 2023.

## Builds on (most cited first, 11 of 11)

- [The Open Images Dataset V4: Unified image classification, object detection, and visual relationship detection at scale](https://mlsanity.com/paper/1811.00982/) (2018)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [Connecting Vision and Language with Localized Narratives](https://mlsanity.com/paper/1912.03098/) (2019)
- [Large-scale Classification of Fine-Art Paintings: Learning The Right Metric on The Right Feature](https://mlsanity.com/paper/1505.00855/) (2015)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [SIMMC 2.0: A Task-oriented Dialog Dataset for Immersive Multimodal Conversations](https://mlsanity.com/paper/2104.08667/) (2021)
- [The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue](https://mlsanity.com/paper/1906.01530/) (2019)
- [A Natural Language Corpus of Common Grounding under Continuous and Partially-Observable Context](https://mlsanity.com/paper/1907.03399/) (2019)
- [History for Visual Dialog: Do we really need it?](https://mlsanity.com/paper/2005.07493/) (2020)
- [MeetUp! A Corpus of Joint Activity Dialogues in a Visual Environment](https://mlsanity.com/paper/1907.05084/) (2019)
- [Grounded Agreement Games: Emphasizing Conversational Grounding in Visual Dialogue Settings](https://mlsanity.com/paper/1908.11279/) (2019)

## Built on by (most cited first, 1 of 1)

- [Resolving References in Visually-Grounded Dialogue via Text Generation](https://mlsanity.com/paper/2309.13430/) (2023)

## Abstract (arXiv)

An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be successfully identified by the addressee. However, referring in conversation is a collaborative process that cannot be aptly characterized as an exchange of minimally-specified referring expressions. Concerns have been raised regarding assumptions made by prior work on visually-grounded dialogue that reveal an oversimplified view of conversation and the referential process. We address these concerns by introducing a collaborative image ranking task, a grounded agreement game we call "A Game Of Sorts". In our game, players are tasked with reaching agreement on how to rank a set of images given some sorting criterion through a largely unrestricted, role-symmetric dialogue. By putting emphasis on the argumentation in this mixed-initiative interaction, we collect discussions that involve the collaborative referential process. We describe results of a small-scale data collection experiment with the proposed task. All discussed materials, which includes the collected data, the codebase, and a containerized version of the application, are publicly available.
