# MaskRenderer: 3D-Infused Multi-Mask Realistic Face Reenactment

arXiv: https://arxiv.org/abs/2309.05095 · HTML: https://mlsanity.com/paper/2309.05095/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 45 references that are in the map.
- First posted on arXiv 10 Sep 2023.

## Builds on (most cited first, 30 of 35)

- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [VGGFace2: A dataset for recognising faces across pose and age](https://mlsanity.com/paper/1710.08092/) (2017)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [DeepFakes and Beyond: A Survey of Face Manipulation and Fake Detection](https://mlsanity.com/paper/2001.00179/) (2020)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN](https://mlsanity.com/paper/2203.04036/) (2022)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [HeadGAN: One-shot Neural Head Synthesis and Editing](https://mlsanity.com/paper/2012.08261/) (2020)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [3D GAN Inversion for Controllable Portrait Image Animation](https://mlsanity.com/paper/2203.13441/) (2022)
- [Mesh Guided One-shot Face Reenactment using Graph Convolutional Networks](https://mlsanity.com/paper/2008.07783/) (2020)
- [Sparse to Dense Motion Transfer for Face Image Animation](https://mlsanity.com/paper/2109.00471/) (2021)
- [SAFA: Structure Aware Face Animation](https://mlsanity.com/paper/2111.04928/) (2021)
- [One-shot Face Reenactment Using Appearance Adaptive Normalization](https://mlsanity.com/paper/2102.03984/) (2021)
- [HeadOn: Real-time Reenactment of Human Portrait Videos](https://mlsanity.com/paper/1805.11729/) (2018)

## Built on by (most cited first, 3 of 3)

- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [AniFaceDiff: Animating Stylized Avatars via Parametric Conditioned Diffusion Models](https://mlsanity.com/paper/2406.13272/) (2024)
- [FactorPortrait: Controllable Portrait Animation via Disentangled Expression, Pose, and Viewpoint](https://mlsanity.com/paper/2512.11645/) (2025)

## Abstract (arXiv)

We present a novel end-to-end identity-agnostic face reenactment system, MaskRenderer, that can generate realistic, high fidelity frames in real-time. Although recent face reenactment works have shown promising results, there are still significant challenges such as identity leakage and imitating mouth movements, especially for large pose changes and occluded faces. MaskRenderer tackles these problems by using (i) a 3DMM to model 3D face structure to better handle pose changes, occlusion, and mouth movements compared to 2D representations; (ii) a triplet loss function to embed the cross-reenactment during training for better identity preservation; and (iii) multi-scale occlusion, improving inpainting and restoring missing areas. Comprehensive quantitative and qualitative experiments conducted on the VoxCeleb1 test set, demonstrate that MaskRenderer outperforms state-of-the-art models on unseen faces, especially when the Source and Driving identities are very different.
