# An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents

arXiv: https://arxiv.org/abs/2309.05076 · HTML: https://mlsanity.com/paper/2309.05076/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 14 of its 76 references that are in the map.
- First posted on arXiv 10 Sep 2023.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 14 of 14)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Transformers learn in-context by gradient descent](https://mlsanity.com/paper/2212.07677/) (2022)
- [A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPT](https://mlsanity.com/paper/2302.11382/) (2023)
- [Using cognitive psychology to understand GPT-3](https://mlsanity.com/paper/2206.14576/) (2022)
- [AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts](https://mlsanity.com/paper/2110.01691/) (2021)
- [Evaluating the Logical Reasoning Ability of ChatGPT and GPT-4](https://mlsanity.com/paper/2304.03439/) (2023)
- [Keep CALM and Explore: Language Models for Action Generation in Text-based Games](https://mlsanity.com/paper/2010.02903/) (2020)
- [BERTScore is Unfair: On Social Bias in Language Model-Based Metrics for Text Generation](https://mlsanity.com/paper/2210.07626/) (2022)
- [Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence](https://mlsanity.com/paper/2210.07109/) (2022)
- [Mind meets machine: Unravelling GPT-4's cognitive psychology](https://mlsanity.com/paper/2303.11436/) (2023)
- [The Go Transformer: Natural Language Modeling for Game Play](https://mlsanity.com/paper/2007.03500/) (2020)

## Built on by (most cited first, 15 of 15)

- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [PsySafe: A Comprehensive Framework for Psychological-based Attack, Defense, and Evaluation of Multi-agent System Safety](https://mlsanity.com/paper/2401.11880/) (2024)
- [LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay](https://mlsanity.com/paper/2310.14985/) (2023)
- [Large Language Models and Video Games: A Preliminary Scoping Review](https://mlsanity.com/paper/2403.02613/) (2024)
- [The Good, The Bad, and Why: Unveiling Emotions in Generative AI](https://mlsanity.com/paper/2312.11111/) (2023)
- [Beyond Static Responses: Multi-Agent LLM Systems as a New Paradigm for Social Science Research](https://mlsanity.com/paper/2506.01839/) (2025)
- [The Good, the Bad, and the Hulk-like GPT: Analyzing Emotional Decisions of Large Language Models in Cooperation and Bargaining Games](https://mlsanity.com/paper/2406.03299/) (2024)
- [Procedural Adherence and Interpretability Through Neuro-Symbolic Generative Agents](https://mlsanity.com/paper/2402.16905/) (2024)
- [RECAP: Transparent Inference-Time Emotion Alignment for Medical Dialogue Systems](https://mlsanity.com/paper/2509.10746/) (2025)
- [From Measurement to Expertise: Empathetic Expert Adapters for Context-Based Empathy in Conversational AI Agents](https://mlsanity.com/paper/2511.03143/) (2025)
- [CAPE: A Chinese Dataset for Appraisal-based Emotional Generation using Large Language Models](https://mlsanity.com/paper/2410.14145/) (2024)
- [Teleology-Driven Affective Computing: A Causal Framework for Sustained Well-Being](https://mlsanity.com/paper/2502.17172/) (2025)
- [Logic of Montage](https://mlsanity.com/paper/2511.19063/) (2025)
- [Toward Natural and Companionable Virtual Agents via Cross-Temporal Emotional Modeling](https://mlsanity.com/paper/2605.15812/) (2026)
- [Mind the Gaps: Mixture-of-Minds for Human Simulation](https://mlsanity.com/paper/2608.06115/) (2026)

## Abstract (arXiv)

The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new chain-of-emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms standard LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.
