# Four Ways to Improve Verbo-visual Fusion for Dense 3D Visual Grounding

arXiv: https://arxiv.org/abs/2309.04561 · HTML: https://mlsanity.com/paper/2309.04561/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 42 references that are in the map.
- First posted on arXiv 8 Sep 2023.

## Builds on (most cited first, 28 of 28)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Models](https://mlsanity.com/paper/1505.04870/) (2015)
- [MPNet: Masked and Permuted Pre-training for Language Understanding](https://mlsanity.com/paper/2004.09297/) (2020)
- [Generation and Comprehension of Unambiguous Object Descriptions](https://mlsanity.com/paper/1511.02283/) (2015)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [PointGroup: Dual-Set Point Grouping for 3D Instance Segmentation](https://mlsanity.com/paper/2004.01658/) (2020)
- [Language-Grounded Indoor 3D Semantic Segmentation in the Wild](https://mlsanity.com/paper/2204.07761/) (2022)
- [Scan2Cap: Context-aware Dense Captioning in RGB-D Scans](https://mlsanity.com/paper/2012.02206/) (2020)
- [Multi-Scale Vision Longformer: A New Vision Transformer for High-Resolution Image Encoding](https://mlsanity.com/paper/2103.15358/) (2021)
- [SoftGroup for 3D Instance Segmentation on Point Clouds](https://mlsanity.com/paper/2203.01509/) (2022)
- [InstanceRefer: Cooperative Holistic Understanding for Visual Grounding on Point Clouds through Instance Multi-level Contextual Referring](https://mlsanity.com/paper/2103.01128/) (2021)
- [Multi-View Transformer for 3D Visual Grounding](https://mlsanity.com/paper/2204.02174/) (2022)
- [Bottom Up Top Down Detection Transformers for Language Grounding in Images and Point Clouds](https://mlsanity.com/paper/2112.08879/) (2021)
- [SAT: 2D Semantics Assisted Training for 3D Visual Grounding](https://mlsanity.com/paper/2105.11450/) (2021)
- [3D-SPS: Single-Stage 3D Visual Grounding via Referred Point Progressive Selection](https://mlsanity.com/paper/2204.06272/) (2022)
- [EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding](https://mlsanity.com/paper/2209.14941/) (2022)
- [LanguageRefer: Spatial-Language Model for 3D Visual Grounding](https://mlsanity.com/paper/2107.03438/) (2021)
- [Free-form Description Guided 3D Visual Graph Network for Object Grounding in Point Cloud](https://mlsanity.com/paper/2103.16381/) (2021)
- [DyCo3D: Robust Instance Segmentation of 3D Point Clouds through Dynamic Convolution](https://mlsanity.com/paper/2011.13328/) (2020)
- [ViewRefer: Grasp the Multi-view Knowledge for 3D Visual Grounding with GPT and Prototype Guidance](https://mlsanity.com/paper/2303.16894/) (2023)
- [3D Instances as 1D Kernels](https://mlsanity.com/paper/2207.07372/) (2022)
- [Rel3D: A Minimally Contrastive Benchmark for Grounding Spatial Relations in 3D](https://mlsanity.com/paper/2012.01634/) (2020)
- [Embodied Language Grounding with 3D Visual Feature Representations](https://mlsanity.com/paper/1910.01210/) (2019)

## Built on by (most cited first, 30 of 32)

- [Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers](https://mlsanity.com/paper/2312.08168/) (2023)
- [GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models](https://mlsanity.com/paper/2501.01428/) (2025)
- [3D-LLaVA: Towards Generalist 3D LMMs with Omni Superpoint Transformer](https://mlsanity.com/paper/2501.01163/) (2025)
- [SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2412.04383/) (2024)
- [Inst3D-LMM: Instance-Aware 3D Scene Understanding with Multi-modal Instruction Tuning](https://mlsanity.com/paper/2503.00513/) (2025)
- [MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations](https://mlsanity.com/paper/2406.09401/) (2024)
- [A Survey on Text-guided 3D Visual Grounding: Elements, Recent Advances, and Future Directions](https://mlsanity.com/paper/2406.05785/) (2024)
- [Locate 3D: Real-World Object Localization via Self-Supervised Learning in 3D](https://mlsanity.com/paper/2504.14151/) (2025)
- [Recent Advances in Multi-modal 3D Intelligence: A Comprehensive Survey and Evaluation](https://mlsanity.com/paper/2310.15676/) (2023)
- [SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding](https://mlsanity.com/paper/2506.21924/) (2025)
- [3EED: Ground Everything Everywhere in 3D](https://mlsanity.com/paper/2511.01755/) (2025)
- [Multi-Object 3D Grounding with Dynamic Modules and Language-Informed Spatial Attention](https://mlsanity.com/paper/2410.22306/) (2024)
- [Uni3D-MoE: Scalable Multimodal 3D Scene Understanding via Mixture of Experts](https://mlsanity.com/paper/2505.21079/) (2025)
- [DEGround: An Effective Baseline for Ego-centric 3D Visual Grounding with a Homogeneous Framework](https://mlsanity.com/paper/2506.05199/) (2025)
- [Weakly-Supervised 3D Visual Grounding based on Visual Language Alignment](https://mlsanity.com/paper/2312.09625/) (2023)
- [Descrip3D: Enhancing Large Language Model-based 3D Scene Understanding with Object-Level Text Descriptions](https://mlsanity.com/paper/2507.14555/) (2025)
- [Zero-Shot 3D Visual Grounding from Vision-Language Models](https://mlsanity.com/paper/2505.22429/) (2025)
- [FreeQ-Graph: Free-form Querying with Semantic Consistent Scene Graph for 3D Scene Understanding](https://mlsanity.com/paper/2506.13629/) (2025)
- [Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM](https://mlsanity.com/paper/2603.27507/) (2026)
- [Bayesian Self-Training for Semi-Supervised 3D Segmentation](https://mlsanity.com/paper/2409.08102/) (2024)
- [Fine-Grained Spatial and Verbal Losses for 3D Visual Grounding](https://mlsanity.com/paper/2411.03405/) (2024)
- [Text-Scene: A Scene-to-Language Parsing Framework for 3D Scene Understanding](https://mlsanity.com/paper/2509.16721/) (2025)
- [UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing](https://mlsanity.com/paper/2603.08131/) (2026)
- [A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding](https://mlsanity.com/paper/2508.05064/) (2025)
- [OpenGround: Planning-based Online Perception for Open-World 3D Visual Grounding](https://mlsanity.com/paper/2512.23020/) (2025)
- [Reasoning Matters for 3D Visual Grounding](https://mlsanity.com/paper/2601.08811/) (2026)
- [Hierarchical Collaborative Fusion for 3D Instance-aware Referring Expression Segmentation](https://mlsanity.com/paper/2603.06250/) (2026)
- [AgentGrounder: Zero-Shot 3D Visual Pointcloud Grounding using Multimodal Language Models](https://mlsanity.com/paper/2605.25901/) (2026)
- [PruneGround: Plug-and-play Spatial Pruning for 3D Visual Grounding](https://mlsanity.com/paper/2606.31148/) (2026)
- [SmartMage: Dynamic Modality Orchestration for 3D Scene Understanding](https://mlsanity.com/paper/2608.05137/) (2026)

## Abstract (arXiv)

3D visual grounding is the task of localizing the object in a 3D scene which is referred by a description in natural language. With a wide range of applications ranging from autonomous indoor robotics to AR/VR, the task has recently risen in popularity. A common formulation to tackle 3D visual grounding is grounding-by-detection, where localization is done via bounding boxes. However, for real-life applications that require physical interactions, a bounding box insufficiently describes the geometry of an object. We therefore tackle the problem of dense 3D visual grounding, i.e. referral-based 3D instance segmentation. We propose a dense 3D grounding network ConcreteNet, featuring four novel stand-alone modules that aim to improve grounding performance for challenging repetitive instances, i.e. instances with distractors of the same semantic class. First, we introduce a bottom-up attentive fusion module that aims to disambiguate inter-instance relational cues, next, we construct a contrastive training scheme to induce separation in the latent space, we then resolve view-dependent utterances via a learned global camera token, and finally we employ multi-view ensembling to improve referred mask quality. ConcreteNet ranks 1st on the challenging ScanRefer online benchmark and has won the ICCV 3rd Workshop on Language for 3D Scenes "3D Object Localization" challenge. Our code is available at ouenal.github.io/concretenet/.
