# SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions

arXiv: https://arxiv.org/abs/2309.03955 · HTML: https://mlsanity.com/paper/2309.03955/

## Key facts

- Cited by 44 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 59 references that are in the map.
- First posted on arXiv 7 Sep 2023.

## Builds on (most cited first, 30 of 42)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Learned Initializations for Optimizing Coordinate-Based Neural Representations](https://mlsanity.com/paper/2012.02189/) (2020)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes](https://mlsanity.com/paper/2104.06935/) (2021)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering](https://mlsanity.com/paper/2112.15399/) (2021)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image](https://mlsanity.com/paper/2204.00928/) (2022)
- [NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wild](https://mlsanity.com/paper/2110.07604/) (2021)
- [DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models](https://mlsanity.com/paper/2302.12231/) (2023)
- [Dual Student: Breaking the Limits of the Teacher in Semi-supervised Learning](https://mlsanity.com/paper/1909.01804/) (2019)

## Built on by (most cited first, 30 of 44)

- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting](https://mlsanity.com/paper/2402.10259/) (2024)
- [LaRa: Efficient Large-Baseline Radiance Fields](https://mlsanity.com/paper/2407.04699/) (2024)
- [GenFusion: Closing the Loop between Reconstruction and Generation via Videos](https://mlsanity.com/paper/2503.21219/) (2025)
- [GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors](https://mlsanity.com/paper/2508.09667/) (2025)
- [FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency](https://mlsanity.com/paper/2501.04628/) (2025)
- [Decompositional Neural Scene Reconstruction with Generative Diffusion Prior](https://mlsanity.com/paper/2503.14830/) (2025)
- [VideoScene: Distilling Video Diffusion Model to Generate 3D Scenes in One Step](https://mlsanity.com/paper/2504.01956/) (2025)
- [Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids](https://mlsanity.com/paper/2405.02386/) (2024)
- [FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors](https://mlsanity.com/paper/2410.16271/) (2024)
- [Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2411.03637/) (2024)
- [RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors](https://mlsanity.com/paper/2503.10860/) (2025)
- [Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?](https://mlsanity.com/paper/2403.06092/) (2024)
- [Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion](https://mlsanity.com/paper/2501.18804/) (2025)
- [ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Field](https://mlsanity.com/paper/2312.09095/) (2023)
- [Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis](https://mlsanity.com/paper/2404.11669/) (2024)
- [CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis](https://mlsanity.com/paper/2503.20998/) (2025)
- [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://mlsanity.com/paper/2402.11141/) (2024)
- [How to Use Diffusion Priors under Sparse Views?](https://mlsanity.com/paper/2412.02225/) (2024)
- [AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting](https://mlsanity.com/paper/2509.11003/) (2025)
- [Empowering Sparse-Input Neural Radiance Fields with Dual-Level Semantic Guidance from Dense Novel Views](https://mlsanity.com/paper/2503.02230/) (2025)
- [Martian World Model: Controllable Video Synthesis with Physically Accurate 3D Reconstructions](https://mlsanity.com/paper/2507.07978/) (2025)
- [ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models](https://mlsanity.com/paper/2603.00492/) (2026)
- [OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting](https://mlsanity.com/paper/2509.23258/) (2025)
- [ArtifactWorld: Scaling 3D Gaussian Splatting Artifact Restoration via Video Generation Models](https://mlsanity.com/paper/2604.12251/) (2026)
- [CMC: Few-shot Novel View Synthesis via Cross-view Multiplane Consistency](https://mlsanity.com/paper/2402.16407/) (2024)
- [ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views](https://mlsanity.com/paper/2506.07670/) (2025)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) show impressive performance for the photorealistic free-view rendering of scenes. However, NeRFs require dense sampling of images in the given scene, and their performance degrades significantly when only a sparse set of views are available. Researchers have found that supervising the depth estimated by the NeRF helps train it effectively with fewer views. The depth supervision is obtained either using classical approaches or neural networks pre-trained on a large dataset. While the former may provide only sparse supervision, the latter may suffer from generalization issues. As opposed to the earlier approaches, we seek to learn the depth supervision by designing augmented models and training them along with the NeRF. We design augmented models that encourage simpler solutions by exploring the role of positional encoding and view-dependent radiance in training the few-shot NeRF. The depth estimated by these simpler models is used to supervise the NeRF depth estimates. Since the augmented models can be inaccurate in certain regions, we design a mechanism to choose only reliable depth estimates for supervision. Finally, we add a consistency loss between the coarse and fine multi-layer perceptrons of the NeRF to ensure better utilization of hierarchical sampling. We achieve state-of-the-art view-synthesis performance on two popular datasets by employing the above regularizations. The source code for our model can be found on our project page: https://nagabhushansn95.github.io/publications/2023/SimpleNeRF.html
