# Deep Reinforcement Learning from Hierarchical Preference Design

arXiv: https://arxiv.org/abs/2309.02632 · HTML: https://mlsanity.com/paper/2309.02632/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 51 references that are in the map.
- First posted on arXiv 6 Sep 2023.

## Builds on (most cited first, 27 of 27)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [CodeT5: Identifier-aware Unified Pre-trained Encoder-Decoder Models for Code Understanding and Generation](https://mlsanity.com/paper/2109.00859/) (2021)
- [Measuring Coding Challenge Competence With APPS](https://mlsanity.com/paper/2105.09938/) (2021)
- [LLM-Blender: Ensembling Large Language Models with Pairwise Ranking and Generative Fusion](https://mlsanity.com/paper/2306.02561/) (2023)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [CodeRL: Mastering Code Generation through Pretrained Models and Deep Reinforcement Learning](https://mlsanity.com/paper/2207.01780/) (2022)
- [Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping](https://mlsanity.com/paper/2011.02669/) (2020)
- [Execution-based Code Generation using Deep Reinforcement Learning](https://mlsanity.com/paper/2301.13816/) (2023)
- [Deep Reinforcement Learning for Intelligent Transportation Systems: A Survey](https://mlsanity.com/paper/2005.00935/) (2020)
- [FinRL: A Deep Reinforcement Learning Library for Automated Stock Trading in Quantitative Finance](https://mlsanity.com/paper/2011.09607/) (2020)
- [Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1610.02707/) (2016)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Learning Navigation Behaviors End-to-End with AutoRL](https://mlsanity.com/paper/1809.10124/) (2018)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Evolving Rewards to Automate Reinforcement Learning](https://mlsanity.com/paper/1905.07628/) (2019)
- [Learning Dense Rewards for Contact-Rich Manipulation Tasks](https://mlsanity.com/paper/2011.08458/) (2020)
- [Integrating independent and centralized multi-agent reinforcement learning for traffic signal network optimization](https://mlsanity.com/paper/1909.10651/) (2019)
- [Automated Reinforcement Learning: An Overview](https://mlsanity.com/paper/2201.05000/) (2022)

## Built on by (most cited first, 3 of 3)

- [Shaping Sparse Rewards in Reinforcement Learning: A Semi-supervised Approach](https://mlsanity.com/paper/2501.19128/) (2025)
- [Balancing Multiple Objectives in Urban Traffic Control with Reinforcement Learning from AI Feedback](https://mlsanity.com/paper/2602.20728/) (2026)
- [RHyVE: Competence-Aware Verification and Phase-Aware Deployment for LLM-Generated Reward Hypotheses](https://mlsanity.com/paper/2604.28056/) (2026)

## Abstract (arXiv)

Reward design is a fundamental, yet challenging aspect of reinforcement learning (RL). Researchers typically utilize feedback signals from the environment to handcraft a reward function, but this process is not always effective due to the varying scale and intricate dependencies of the feedback signals. This paper shows by exploiting certain structures, one can ease the reward design process. Specifically, we propose a hierarchical reward modeling framework -- HERON for scenarios: (I) The feedback signals naturally present hierarchy; (II) The reward is sparse, but with less important surrogate feedback to help policy learning. Both scenarios allow us to design a hierarchical decision tree induced by the importance ranking of the feedback signals to compare RL trajectories. With such preference data, we can then train a reward model for policy learning. We apply HERON to several RL applications, and we find that our framework can not only train high performing agents on a variety of difficult tasks, but also provide additional benefits such as improved sample efficiency and robustness. Our code is available at urlhttps://github.com/abukharin3/HERON.
