# GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction

arXiv: https://arxiv.org/abs/2309.02436 · HTML: https://mlsanity.com/paper/2309.02436/

## Key facts

- Cited by 133 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 56 references that are in the map.
- First posted on arXiv 5 Sep 2023.

## Builds on (most cited first, 30 of 41)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [DeepV2D: Video to Depth with Differentiable Structure from Motion](https://mlsanity.com/paper/1812.04605/) (2018)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [CNN-SLAM: Real-time dense monocular SLAM with learned depth prediction](https://mlsanity.com/paper/1704.03489/) (2017)
- [CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM](https://mlsanity.com/paper/1804.00874/) (2018)
- [DeepFactors: Real-Time Probabilistic Dense Monocular SLAM](https://mlsanity.com/paper/2001.05049/) (2020)
- [iSDF: Real-Time Neural Signed Distance Fields for Robot Perception](https://mlsanity.com/paper/2204.02296/) (2022)

## Built on by (most cited first, 30 of 133)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos](https://mlsanity.com/paper/2412.09401/) (2024)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [Deep Patch Visual SLAM](https://mlsanity.com/paper/2408.01654/) (2024)
- [Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians](https://mlsanity.com/paper/2405.16544/) (2024)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)
- [Loopy-SLAM: Dense Neural SLAM with Loop Closures](https://mlsanity.com/paper/2402.09944/) (2024)
- [GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM](https://mlsanity.com/paper/2403.19549/) (2024)
- [The NeRFect Match: Exploring NeRF Features for Visual Localization](https://mlsanity.com/paper/2403.09577/) (2024)
- [HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fields](https://mlsanity.com/paper/2310.04787/) (2023)
- [VGGT-SLAM 2.0: Real-time Dense Feed-forward Scene Reconstruction](https://mlsanity.com/paper/2601.19887/) (2026)
- [Compact 3D Gaussian Splatting For Dense Visual SLAM](https://mlsanity.com/paper/2403.11247/) (2024)
- [HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction](https://mlsanity.com/paper/2411.17982/) (2024)
- [DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM](https://mlsanity.com/paper/2401.01545/) (2024)
- [MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis](https://mlsanity.com/paper/2405.20031/) (2024)
- [SAIL-Recon: Large SfM by Augmenting Scene Regression with Localization](https://mlsanity.com/paper/2508.17972/) (2025)
- [AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backend](https://mlsanity.com/paper/2511.20343/) (2025)
- [Neural Radiance Field in Autonomous Driving: A Survey](https://mlsanity.com/paper/2404.13816/) (2024)
- [NIS-SLAM: Neural Implicit Semantic RGB-D SLAM for 3D Consistent Scene Understanding](https://mlsanity.com/paper/2407.20853/) (2024)
- [MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction](https://mlsanity.com/paper/2402.03762/) (2024)
- [RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes](https://mlsanity.com/paper/2502.15633/) (2025)
- [Implicit Event-RGBD Neural SLAM](https://mlsanity.com/paper/2311.11013/) (2023)
- [Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methods](https://mlsanity.com/paper/2408.04268/) (2024)
- [ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association](https://mlsanity.com/paper/2509.01584/) (2025)

## Abstract (arXiv)

Neural implicit representations have recently demonstrated compelling results on dense Simultaneous Localization And Mapping (SLAM) but suffer from the accumulation of errors in camera tracking and distortion in the reconstruction. Purposely, we present GO-SLAM, a deep-learning-based dense visual SLAM framework globally optimizing poses and 3D reconstruction in real-time. Robust pose estimation is at its core, supported by efficient loop closing and online full bundle adjustment, which optimize per frame by utilizing the learned global geometry of the complete history of input frames. Simultaneously, we update the implicit and continuous surface representation on-the-fly to ensure global consistency of 3D reconstruction. Results on various synthetic and real-world datasets demonstrate that GO-SLAM outperforms state-of-the-art approaches at tracking robustness and reconstruction accuracy. Furthermore, GO-SLAM is versatile and can run with monocular, stereo, and RGB-D input.
