# SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Image

arXiv: https://arxiv.org/abs/2309.01855 · HTML: https://mlsanity.com/paper/2309.01855/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 63 references that are in the map.
- First posted on arXiv 4 Sep 2023.

## Builds on (most cited first, 30 of 54)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Improving Diffusion Models for Inverse Problems using Manifold Constraints](https://mlsanity.com/paper/2206.00941/) (2022)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [MCVD: Masked Conditional Video Diffusion for Prediction, Generation, and Interpolation](https://mlsanity.com/paper/2205.09853/) (2022)
- [Novel View Synthesis with Diffusion Models](https://mlsanity.com/paper/2210.04628/) (2022)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [ARCH++: Animation-Ready Clothed Human Reconstruction Revisited](https://mlsanity.com/paper/2108.07845/) (2021)

## Built on by (most cited first, 30 of 30)

- [Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering](https://mlsanity.com/paper/2312.11360/) (2023)
- [InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction](https://mlsanity.com/paper/2403.19652/) (2024)
- [Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2407.07532/) (2024)
- [TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation](https://mlsanity.com/paper/2403.12906/) (2024)
- [DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors](https://mlsanity.com/paper/2409.08278/) (2024)
- [Ges3ViG: Incorporating Pointing Gestures into Language-Based 3D Visual Grounding for Embodied Reference Understanding](https://mlsanity.com/paper/2504.09623/) (2025)
- [TexTile: A Differentiable Metric for Texture Tileability](https://mlsanity.com/paper/2403.12961/) (2024)
- [UVMap-ID: A Controllable and Personalized UV Map Generative Model](https://mlsanity.com/paper/2404.14568/) (2024)
- [HumanGif: Single-View Human Diffusion with Generative Prior](https://mlsanity.com/paper/2502.12080/) (2025)
- [Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence](https://mlsanity.com/paper/2503.21766/) (2025)
- [BodyShapeGPT: SMPL Body Shape Manipulation with LLMs](https://mlsanity.com/paper/2410.03556/) (2024)
- [Synthesizing Moving People with 3D Control](https://mlsanity.com/paper/2401.10889/) (2024)
- [Surface-Aware Distilled 3D Semantic Features](https://mlsanity.com/paper/2503.18254/) (2025)
- [CFSynthesis: Controllable and Free-view 3D Human Video Synthesis](https://mlsanity.com/paper/2412.11067/) (2024)
- [SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models](https://mlsanity.com/paper/2504.13378/) (2025)
- [AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimation](https://mlsanity.com/paper/2603.25726/) (2026)
- [VHS: High-Resolution Iterative Stereo Matching with Visual Hull Priors](https://mlsanity.com/paper/2406.02552/) (2024)
- [FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Clothing Images](https://mlsanity.com/paper/2410.01801/) (2024)
- [FashionR2R: Texture-preserving Rendered-to-Real Image Translation with Diffusion Models](https://mlsanity.com/paper/2410.14429/) (2024)
- [HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting](https://mlsanity.com/paper/2506.04351/) (2025)
- [Revisiting Avatar-As-Image: High-Fidelity Registration is All You Need](https://mlsanity.com/paper/2609.11722/) (2026)
- [Towards Zero-Shot Interpretable Human Recognition: A 2D-3D Registration Framework](https://mlsanity.com/paper/2403.06658/) (2024)
- [HOIverse: A Synthetic Scene Graph Dataset With Human Object Interactions](https://mlsanity.com/paper/2506.19639/) (2025)
- [EgoAnimate: Generating Human Animations from Egocentric top-down Views](https://mlsanity.com/paper/2507.09230/) (2025)
- [Learning 3D Texture-Aware Representations for Parsing Diverse Human Clothing and Body Parts](https://mlsanity.com/paper/2508.06032/) (2025)
- [VOccl3D: A Video Benchmark Dataset for 3D Human Pose and Shape Estimation under real Occlusions](https://mlsanity.com/paper/2508.06757/) (2025)
- [Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinement](https://mlsanity.com/paper/2512.08215/) (2025)
- [GenPHRI: Agentic Generative Simulation for Physical Human-Robot Interaction](https://mlsanity.com/paper/2604.08664/) (2026)
- [BooST: Bridging Semantics and Motions for Efficient Skill Transfer](https://mlsanity.com/paper/2608.10600/) (2026)
- [SynDORBench: Evaluating LVLM Perceptual Robustness Under Physically Constrained Visibility Conditions](https://mlsanity.com/paper/2609.31823/) (2026)

## Abstract (arXiv)

We propose SMPLitex, a method for estimating and manipulating the complete 3D appearance of humans captured from a single image. SMPLitex builds upon the recently proposed generative models for 2D images, and extends their use to the 3D domain through pixel-to-surface correspondences computed on the input image. To this end, we first train a generative model for complete 3D human appearance, and then fit it into the input image by conditioning the generative model to the visible parts of the subject. Furthermore, we propose a new dataset of high-quality human textures built by sampling SMPLitex conditioned on subject descriptions and images. We quantitatively and qualitatively evaluate our method in 3 publicly available datasets, demonstrating that SMPLitex significantly outperforms existing methods for human texture estimation while allowing for a wider variety of tasks such as editing, synthesis, and manipulation
