# AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism

arXiv: https://arxiv.org/abs/2309.00796 · HTML: https://mlsanity.com/paper/2309.00796/

## Key facts

- Cited by 117 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 58 references that are in the map.
- First posted on arXiv 2 Sep 2023.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)
- [Character Controllers Using Motion VAEs](https://mlsanity.com/paper/2103.14274/) (2021)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [Text2Action: Generative Adversarial Synthesis from Language to Action](https://mlsanity.com/paper/1710.05298/) (2017)
- [Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents](https://mlsanity.com/paper/2101.11101/) (2021)
- [The Pose Knows: Video Forecasting by Generating Pose Futures](https://mlsanity.com/paper/1705.00053/) (2017)
- [Learning to Generate Diverse Dance Motions with Transformer](https://mlsanity.com/paper/2008.08171/) (2020)
- [Motion Puzzle: Arbitrary Motion Style Transfer by Body Part](https://mlsanity.com/paper/2202.05274/) (2022)
- [Hierarchical Quantized Autoencoders](https://mlsanity.com/paper/2002.08111/) (2020)
- [BiHMP-GAN: Bidirectional 3D Human Motion Prediction GAN](https://mlsanity.com/paper/1812.02591/) (2018)
- [Spatio-Temporal Gating-Adjacency GCN for Human Motion Prediction](https://mlsanity.com/paper/2203.01474/) (2022)

## Built on by (most cited first, 30 of 117)

- [MMM: Generative Masked Motion Model](https://mlsanity.com/paper/2312.03596/) (2023)
- [Motion Mamba: Efficient and Long Sequence Motion Generation](https://mlsanity.com/paper/2403.07487/) (2024)
- [Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction](https://mlsanity.com/paper/2404.00562/) (2024)
- [MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space](https://mlsanity.com/paper/2503.15451/) (2025)
- [Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression](https://mlsanity.com/paper/2411.16575/) (2024)
- [Large Motion Model for Unified Multi-Modal Motion Generation](https://mlsanity.com/paper/2404.01284/) (2024)
- [LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning](https://mlsanity.com/paper/2410.07093/) (2024)
- [MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding](https://mlsanity.com/paper/2410.21747/) (2024)
- [ParCo: Part-Coordinating Text-to-Motion Synthesis](https://mlsanity.com/paper/2403.18512/) (2024)
- [BAMM: Bidirectional Autoregressive Motion Model](https://mlsanity.com/paper/2403.19435/) (2024)
- [THOR: Text to Human-Object Interaction Diffusion via Relation Intervention](https://mlsanity.com/paper/2403.11208/) (2024)
- [Motion Anything: Any to Motion Generation](https://mlsanity.com/paper/2503.06955/) (2025)
- [MoGenTS: Motion Generation based on Spatial-Temporal Joint Modeling](https://mlsanity.com/paper/2409.17686/) (2024)
- [SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing](https://mlsanity.com/paper/2503.13836/) (2025)
- [MaskControl: Spatio-Temporal Control for Masked Motion Synthesis](https://mlsanity.com/paper/2410.10780/) (2024)
- [HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Models](https://mlsanity.com/paper/2503.19157/) (2025)
- [in2IN: Leveraging individual Information to Generate Human INteractions](https://mlsanity.com/paper/2404.09988/) (2024)
- [Absolute Coordinates Make Motion Generation Easy](https://mlsanity.com/paper/2505.19377/) (2025)
- [TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generation](https://mlsanity.com/paper/2408.17135/) (2024)
- [M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models](https://mlsanity.com/paper/2407.14502/) (2024)
- [InfiniMotion: Mamba Boosts Memory in Transformer for Arbitrary Long Motion Generation](https://mlsanity.com/paper/2407.10061/) (2024)
- [Light-T2M: A Lightweight and Fast Model for Text-to-motion Generation](https://mlsanity.com/paper/2412.11193/) (2024)
- [Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generation](https://mlsanity.com/paper/2502.05534/) (2025)
- [ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation](https://mlsanity.com/paper/2503.13130/) (2025)
- [Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion](https://mlsanity.com/paper/2405.11286/) (2024)
- [DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding](https://mlsanity.com/paper/2411.19527/) (2024)
- [Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing](https://mlsanity.com/paper/2410.18977/) (2024)
- [From Language to Locomotion: Retargeting-free Humanoid Control via Motion Latent Guidance](https://mlsanity.com/paper/2510.14952/) (2025)
- [Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motion](https://mlsanity.com/paper/2404.11375/) (2024)
- [KMM: Key Frame Mask Mamba for Extended Motion Generation](https://mlsanity.com/paper/2411.06481/) (2024)

## Abstract (arXiv)

Generating 3D human motion based on textual descriptions has been a research focus in recent years. It requires the generated motion to be diverse, natural, and conform to the textual description. Due to the complex spatio-temporal nature of human motion and the difficulty in learning the cross-modal relationship between text and motion, text-driven motion generation is still a challenging problem. To address these issues, we propose AttT2M, a two-stage method with multi-perspective attention mechanism: body-part attention and global-local motion-text attention. The former focuses on the motion embedding perspective, which means introducing a body-part spatio-temporal encoder into VQ-VAE to learn a more expressive discrete latent space. The latter is from the cross-modal perspective, which is used to learn the sentence-level and word-level motion-text cross-modal relationship. The text-driven motion is finally generated with a generative transformer. Extensive experiments conducted on HumanML3D and KIT-ML demonstrate that our method outperforms the current state-of-the-art works in terms of qualitative and quantitative evaluation, and achieve fine-grained synthesis and action2motion. Our code is in https://github.com/ZcyMonkey/AttT2M
