# Reinforcement Learning with Human Feedback for Realistic Traffic Simulation

arXiv: https://arxiv.org/abs/2309.00709 · HTML: https://mlsanity.com/paper/2309.00709/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 22 of its 34 references that are in the map.
- First posted on arXiv 1 Sep 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 22 of 22)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [MultiPath: Multiple Probabilistic Anchor Trajectory Hypotheses for Behavior Prediction](https://mlsanity.com/paper/1910.05449/) (2019)
- [ChatGPT for Robotics: Design Principles and Model Abilities](https://mlsanity.com/paper/2306.17582/) (2023)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [A Survey of Human-in-the-loop for Machine Learning](https://mlsanity.com/paper/2108.00941/) (2021)
- [TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors](https://mlsanity.com/paper/2101.06557/) (2021)
- [Guided Conditional Diffusion for Controllable Traffic Simulation](https://mlsanity.com/paper/2210.17366/) (2022)
- [Generating Useful Accident-Prone Driving Scenarios via a Learned Traffic Prior](https://mlsanity.com/paper/2112.05077/) (2021)
- [AdvSim: Generating Safety-Critical Scenarios for Self-Driving Vehicles](https://mlsanity.com/paper/2101.06549/) (2021)
- [TrafficGen: Learning to Generate Diverse and Realistic Traffic Scenarios](https://mlsanity.com/paper/2210.06609/) (2022)
- [Colossal-AI: A Unified Deep Learning System For Large-Scale Parallel Training](https://mlsanity.com/paper/2110.14883/) (2021)
- [BITS: Bi-level Imitation for Traffic Simulation](https://mlsanity.com/paper/2208.12403/) (2022)
- [ScePT: Scene-consistent, Policy-based Trajectory Predictions for Planning](https://mlsanity.com/paper/2206.13387/) (2022)
- [AdvDO: Realistic Adversarial Attacks for Trajectory Prediction](https://mlsanity.com/paper/2209.08744/) (2022)
- [Adversarial Evaluation of Autonomous Vehicles in Lane-Change Scenarios](https://mlsanity.com/paper/2004.06531/) (2020)
- [Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2211.11602/) (2022)

## Built on by (most cited first, 21 of 21)

- [Gen-Drive: Enhancing Diffusion Generative Driving Policies with Reward Modeling and Reinforcement Learning Fine-tuning](https://mlsanity.com/paper/2410.05582/) (2024)
- [Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models](https://mlsanity.com/paper/2412.05334/) (2024)
- [Data-driven Traffic Simulation: A Comprehensive Review](https://mlsanity.com/paper/2310.15975/) (2023)
- [Learning to Drive via Asymmetric Self-Play](https://mlsanity.com/paper/2409.18218/) (2024)
- [Text-to-Drive: Diverse Driving Behavior Synthesis via Large Language Models](https://mlsanity.com/paper/2406.04300/) (2024)
- [DriveGen: Towards Infinite Diverse Traffic Scenarios with Large Models](https://mlsanity.com/paper/2503.05808/) (2025)
- [SPACeR: Self-Play Anchoring with Centralized Reference Models](https://mlsanity.com/paper/2510.18060/) (2025)
- [Direct Post-Training Preference Alignment for Multi-Agent Motion Generation Models Using Implicit Feedback from Pre-training Demonstrations](https://mlsanity.com/paper/2503.20105/) (2025)
- [RIFT: Group-Relative RL Fine-Tuning for Realistic and Controllable Traffic Simulation](https://mlsanity.com/paper/2505.03344/) (2025)
- [Adversarial and Reactive Traffic Entities for Behavior-Realistic Driving Simulation: A Review](https://mlsanity.com/paper/2409.14196/) (2024)
- [Direct Preference Optimization-Enhanced Multi-Guided Diffusion Model for Traffic Scenario Generation](https://mlsanity.com/paper/2502.12178/) (2025)
- [SceneStreamer: Continuous Scenario Generation as Next Token Group Prediction](https://mlsanity.com/paper/2506.23316/) (2025)
- [RLFTSim: Realistic and Controllable Multi-Agent Traffic Simulation via Reinforcement Learning Fine-Tuning](https://mlsanity.com/paper/2605.19033/) (2026)
- [A Deep Generative Framework for Joint Households and Individuals Population Synthesis](https://mlsanity.com/paper/2407.01643/) (2024)
- [AI-Powered CPS-Enabled Vulnerable-User-Aware Urban Transportation Digital Twin: Methods and Applications](https://mlsanity.com/paper/2501.10396/) (2024)
- [Provably Mitigating Corruption, Overoptimization, and Verbosity Simultaneously in Offline and Online RLHF/DPO Alignment](https://mlsanity.com/paper/2510.05526/) (2025)
- [World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning](https://mlsanity.com/paper/2607.10630/) (2026)
- [Realistic Urban Traffic Generator using Decentralized Federated Learning for the SUMO simulator](https://mlsanity.com/paper/2506.07980/) (2025)
- [SPLC: Social Preference Learning for Crowd Robot Navigation](https://mlsanity.com/paper/2607.01925/) (2026)
- [Controllable Sim Agents with Behavior Latents](https://mlsanity.com/paper/2607.02496/) (2026)
- [RENEW: Towards Learning World Models and Repairing Model Exploitation from Preferences](https://mlsanity.com/paper/2607.14180/) (2026)

## Abstract (arXiv)

In light of the challenges and costs of real-world testing, autonomous vehicle developers often rely on testing in simulation for the creation of reliable systems. A key element of effective simulation is the incorporation of realistic traffic models that align with human knowledge, an aspect that has proven challenging due to the need to balance realism and diversity. This works aims to address this by developing a framework that employs reinforcement learning with human preference (RLHF) to enhance the realism of existing traffic models. This study also identifies two main challenges: capturing the nuances of human preferences on realism and the unification of diverse traffic simulation models. To tackle these issues, we propose using human feedback for alignment and employ RLHF due to its sample efficiency. We also introduce the first dataset for realism alignment in traffic modeling to support such research. Our framework, named TrafficRLHF, demonstrates its proficiency in generating realistic traffic scenarios that are well-aligned with human preferences, as corroborated by comprehensive evaluations on the nuScenes dataset.
