# Audio-Driven Dubbing for User Generated Contents via Style-Aware Semi-Parametric Synthesis

arXiv: https://arxiv.org/abs/2309.00030 · HTML: https://mlsanity.com/paper/2309.00030/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 71 references that are in the map.
- First posted on arXiv 31 Aug 2023.

## Builds on (most cited first, 30 of 31)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Instance Normalization: The Missing Ingredient for Fast Stylization](https://mlsanity.com/paper/1607.08022/) (2016)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Tacotron: Towards End-to-End Speech Synthesis](https://mlsanity.com/paper/1703.10135/) (2017)
- [Deep Speech: Scaling up end-to-end speech recognition](https://mlsanity.com/paper/1412.5567/) (2014)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [Look at Boundary: A Boundary-Aware Face Alignment Algorithm](https://mlsanity.com/paper/1805.10483/) (2018)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [Text-based Editing of Talking-head Video](https://mlsanity.com/paper/1906.01524/) (2019)
- [Audio-driven Talking Face Video Generation with Learning-based Personalized Head Pose](https://mlsanity.com/paper/2002.10137/) (2020)
- [ReenactGAN: Learning to Reenact Faces via Boundary Transfer](https://mlsanity.com/paper/1807.11079/) (2018)
- [Everybody's Talkin': Let Me Talk as You Want](https://mlsanity.com/paper/2001.05201/) (2020)
- [One-shot Voice Conversion by Separating Speaker and Content Representations with Instance Normalization](https://mlsanity.com/paper/1904.05742/) (2019)
- [Neural Style-Preserving Visual Dubbing](https://mlsanity.com/paper/1909.02518/) (2019)
- [Automatic Face Reenactment](https://mlsanity.com/paper/1602.02651/) (2016)
- [Make a Face: Towards Arbitrary High Fidelity Face Manipulation](https://mlsanity.com/paper/1908.07191/) (2019)

## Built on by (most cited first, 10 of 10)

- [Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation](https://mlsanity.com/paper/2505.22647/) (2025)
- [StableAvatar: Infinite-Length Audio-Driven Avatar Video Generation](https://mlsanity.com/paper/2508.08248/) (2025)
- [MagicInfinite: Generating Infinite Talking Videos with Your Words and Voice](https://mlsanity.com/paper/2503.05978/) (2025)
- [SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers](https://mlsanity.com/paper/2506.00830/) (2025)
- [MegActor-Sigma: Unlocking Flexible Mixed-Modal Control in Portrait Animation with Diffusion Transformer](https://mlsanity.com/paper/2408.14975/) (2024)
- [SingingHead: A Large-scale 4D Dataset for Singing Head Animation](https://mlsanity.com/paper/2312.04369/) (2023)
- [PMMTalk: Speech-Driven 3D Facial Animation from Complementary Pseudo Multi-modal Features](https://mlsanity.com/paper/2312.02781/) (2023)
- [OSM-Net: One-to-Many One-shot Talking Head Generation with Spontaneous Head Motions](https://mlsanity.com/paper/2309.16148/) (2023)
- [Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation](https://mlsanity.com/paper/2507.20953/) (2025)
- [TurboTalk: Progressive Distillation for One-Step Audio-Driven Talking Avatar Generation](https://mlsanity.com/paper/2604.14580/) (2026)

## Abstract (arXiv)

Existing automated dubbing methods are usually designed for Professionally Generated Content (PGC) production, which requires massive training data and training time to learn a person-specific audio-video mapping. In this paper, we investigate an audio-driven dubbing method that is more feasible for User Generated Content (UGC) production. There are two unique challenges to design a method for UGC: 1) the appearances of speakers are diverse and arbitrary as the method needs to generalize across users; 2) the available video data of one speaker are very limited. In order to tackle the above challenges, we first introduce a new Style Translation Network to integrate the speaking style of the target and the speaking content of the source via a cross-modal AdaIN module. It enables our model to quickly adapt to a new speaker. Then, we further develop a semi-parametric video renderer, which takes full advantage of the limited training data of the unseen speaker via a video-level retrieve-warp-refine pipeline. Finally, we propose a temporal regularization for the semi-parametric renderer, generating more continuous videos. Extensive experiments show that our method generates videos that accurately preserve various speaking styles, yet with considerably lower amount of training data and training time in comparison to existing methods. Besides, our method achieves a faster testing speed than most recent methods.
