# Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environments

arXiv: https://arxiv.org/abs/2309.00014 · HTML: https://mlsanity.com/paper/2309.00014/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 31 references that are in the map.
- First posted on arXiv 24 Aug 2023.

## Builds on (most cited first, 19 of 19)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [ViewFormer: NeRF-free Neural Rendering from Few Images Using Transformers](https://mlsanity.com/paper/2203.10157/) (2022)
- [NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representations](https://mlsanity.com/paper/2207.10985/) (2022)
- [Uncertainty Guided Policy for Active Robotic 3D Reconstruction using Neural Radiance Fields](https://mlsanity.com/paper/2209.08409/) (2022)
- [ActiveRMAP: Radiance Field for Active Mapping And Planning](https://mlsanity.com/paper/2211.12656/) (2022)
- [Efficient View Path Planning for Autonomous Implicit Reconstruction](https://mlsanity.com/paper/2209.13159/) (2022)
- [Learning to Learn and Sample BRDFs](https://mlsanity.com/paper/2210.03510/) (2022)
- [UAV-based Autonomous Image Acquisition with Multi-View Stereo Quality Assurance by Confidence Prediction](https://mlsanity.com/paper/1605.01923/) (2016)

## Built on by (most cited first, 19 of 19)

- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2401.06003/) (2024)
- [VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points](https://mlsanity.com/paper/2410.17932/) (2024)
- [Neural Visibility Field for Uncertainty-Driven Active Mapping](https://mlsanity.com/paper/2406.06948/) (2024)
- [Manifold Sampling for Differentiable Uncertainty in Radiance Fields](https://mlsanity.com/paper/2409.12661/) (2024)
- [INPC: Implicit Neural Point Clouds for Radiance Field Rendering](https://mlsanity.com/paper/2403.16862/) (2024)
- [PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coverage](https://mlsanity.com/paper/2508.02443/) (2025)
- [ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors](https://mlsanity.com/paper/2508.06014/) (2025)
- [SO-NeRF: Active View Planning for NeRF using Surrogate Objectives](https://mlsanity.com/paper/2312.03266/) (2023)
- [Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis](https://mlsanity.com/paper/2603.22786/) (2026)
- [Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field](https://mlsanity.com/paper/2605.30342/) (2026)
- [Diversity-Driven View Subset Selection for Indoor Novel View Synthesis](https://mlsanity.com/paper/2409.07098/) (2024)
- [SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection](https://mlsanity.com/paper/2601.03024/) (2026)
- [Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting](https://mlsanity.com/paper/2504.19261/) (2025)
- [Data Augmentation for NeRFs in the Low Data Limit](https://mlsanity.com/paper/2503.02092/) (2025)
- [IntelliCap: Intelligent Guidance for Consistent View Sampling](https://mlsanity.com/paper/2508.13043/) (2025)
- [Camera Splatting for Continuous View Optimization](https://mlsanity.com/paper/2509.15677/) (2025)
- [Geometry-Aware Scene Configurations for Novel View Synthesis](https://mlsanity.com/paper/2510.09880/) (2025)
- [FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement](https://mlsanity.com/paper/2607.29284/) (2026)

## Abstract (arXiv)

Neural Radiance Fields, or NeRFs, have drastically improved novel view synthesis and 3D reconstruction for rendering. NeRFs achieve impressive results on object-centric reconstructions, but the quality of novel view synthesis with free-viewpoint navigation in complex environments (rooms, houses, etc) is often problematic. While algorithmic improvements play an important role in the resulting quality of novel view synthesis, in this work, we show that because optimizing a NeRF is inherently a data-driven process, good quality data play a fundamental role in the final quality of the reconstruction. As a consequence, it is critical to choose the data samples -- in this case the cameras -- in a way that will eventually allow the optimization to converge to a solution that allows free-viewpoint navigation with good quality. Our main contribution is an algorithm that efficiently proposes new camera placements that improve visual quality with minimal assumptions. Our solution can be used with any NeRF model and outperforms baselines and similar work.
