# Foundational Policy Acquisition via Multitask Learning for Motor Skill Generation

arXiv: https://arxiv.org/abs/2308.16471 · HTML: https://mlsanity.com/paper/2308.16471/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 48 references that are in the map.
- First posted on arXiv 31 Aug 2023.

## Builds on (most cited first, 23 of 23)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
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- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [MT-Opt: Continuous Multi-Task Robotic Reinforcement Learning at Scale](https://mlsanity.com/paper/2104.08212/) (2021)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [Preparing for the Unknown: Learning a Universal Policy with Online System Identification](https://mlsanity.com/paper/1702.02453/) (2017)
- [ProMP: Proximal Meta-Policy Search](https://mlsanity.com/paper/1810.06784/) (2018)
- [Benchmarks for Deep Off-Policy Evaluation](https://mlsanity.com/paper/2103.16596/) (2021)
- [Sim-to-Real Transfer for Biped Locomotion](https://mlsanity.com/paper/1903.01390/) (2019)
- [Contextual Imagined Goals for Self-Supervised Robotic Learning](https://mlsanity.com/paper/1910.11670/) (2019)

## Abstract (arXiv)

In this study, we propose a multitask reinforcement learning algorithm for foundational policy acquisition to generate novel motor skills. textcolorhcolorLearning the rich representation of the multitask policy is a challenge in dynamic movement generation tasks because the policy needs to cope with changes in goals or environments with different reward functions or physical parameters. Inspired by human sensorimotor adaptation mechanisms, we developed the learning pipeline to construct the encoder-decoder networks and network selection to facilitate foundational policy acquisition under multiple situations. First, we compared the proposed method with previous multitask reinforcement learning methods in the standard multi-locomotion tasks. The results showed that the proposed approach outperformed the baseline methods. Then, we applied the proposed method to the ball heading task using a monopod robot model to evaluate skill generation performance. The results showed that the proposed method was able to adapt to novel target positions or inexperienced ball restitution coefficients but to acquire a foundational policy network, originally learned for heading motion, which can generate an entirely new overhead kicking skill.
