# From Pixels to Portraits: A Comprehensive Survey of Talking Head Generation Techniques and Applications

arXiv: https://arxiv.org/abs/2308.16041 · HTML: https://mlsanity.com/paper/2308.16041/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 86 of its 139 references that are in the map.
- First posted on arXiv 30 Aug 2023.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 86)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [FaceForensics++: Learning to Detect Manipulated Facial Images](https://mlsanity.com/paper/1901.08971/) (2019)
- [StarGAN v2: Diverse Image Synthesis for Multiple Domains](https://mlsanity.com/paper/1912.01865/) (2019)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [CosFace: Large Margin Cosine Loss for Deep Face Recognition](https://mlsanity.com/paper/1801.09414/) (2018)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Attention on Attention for Image Captioning](https://mlsanity.com/paper/1908.06954/) (2019)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Image Captioning with Semantic Attention](https://mlsanity.com/paper/1603.03925/) (2016)
- [Feature Generating Networks for Zero-Shot Learning](https://mlsanity.com/paper/1712.00981/) (2017)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)

## Built on by (most cited first, 9 of 9)

- [SkyReels-A1: Expressive Portrait Animation in Video Diffusion Transformers](https://mlsanity.com/paper/2502.10841/) (2025)
- [DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations](https://mlsanity.com/paper/2505.18096/) (2025)
- [Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions](https://mlsanity.com/paper/2507.02900/) (2025)
- [A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing](https://mlsanity.com/paper/2406.10553/) (2024)
- [REST: Diffusion-based Real-time End-to-end Streaming Talking Head Generation via ID-Context Caching and Asynchronous Streaming Distillation](https://mlsanity.com/paper/2512.11229/) (2025)
- [Reimagining Reality: A Comprehensive Survey of Video Inpainting Techniques](https://mlsanity.com/paper/2401.17883/) (2024)
- [LawDNet: Enhanced Audio-Driven Lip Synthesis via Local Affine Warping Deformation](https://mlsanity.com/paper/2409.09326/) (2024)
- [Talking Together: Synthesizing Co-Located 3D Conversations from Audio](https://mlsanity.com/paper/2603.08674/) (2026)
- [Temporally-Aligned Evaluation for Audio-Driven Talking Head Generation](https://mlsanity.com/paper/2606.01031/) (2026)

## Abstract (arXiv)

Talking head generation has progressed rapidly from landmark- and GAN-based facial animation to diffusion models, neural rendering, 3D-aware avatars, and foundation-model-assisted systems. This progress has enabled increasingly realistic audio-, image-, and video-driven talking heads, but it has also made the field difficult to navigate because methods differ substantially in their inputs, assumptions, controllability, temporal stability, computational cost, and risks of misuse. This survey provides a critical review of talking head generation techniques, organizing the literature into four broad families: image-driven, audio-driven, video-driven, and 3D/neural-rendering-based approaches. For each family, we discuss the underlying technical ideas, representative methods, strengths, limitations, datasets, and evaluation practices. Beyond cataloguing prior work, we analyse the persistent gap between commonly reported quantitative metrics and perceptual quality, and compare publicly available models in terms of inference time, memory requirements, and human-rated visual quality. We also examine emerging trends, including diffusion-based generation, 3D-aware representation learning, controllable emotional expression, real-time deployment, and the growing importance of provenance, watermarking, and deepfake detection. Finally, we identify open challenges around robust evaluation, identity preservation, lip synchronisation, temporal consistency, demographic fairness, computational efficiency, and responsible use. This review aims to provide researchers and practitioners with a structured and up-to-date map of the talking head generation landscape, while highlighting the technical and societal questions that should shape future work.
