# Learning to Navigate from Scratch using World Models and Curiosity: the Good, the Bad, and the Ugly

arXiv: https://arxiv.org/abs/2308.15852 · HTML: https://mlsanity.com/paper/2308.15852/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 32 of its 46 references that are in the map.
- First posted on arXiv 30 Aug 2023.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)

## Builds on (most cited first, 30 of 32)

- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Deep Multi-modal Object Detection and Semantic Segmentation for Autonomous Driving: Datasets, Methods, and Challenges](https://mlsanity.com/paper/1902.07830/) (2019)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Computer Vision for Autonomous Vehicles: Problems, Datasets and State of the Art](https://mlsanity.com/paper/1704.05519/) (2017)
- [Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2102.11271/) (2021)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [Driving Policy Transfer via Modularity and Abstraction](https://mlsanity.com/paper/1804.09364/) (2018)
- [Surprise-Based Intrinsic Motivation for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01732/) (2017)
- [Multi-View Masked World Models for Visual Robotic Manipulation](https://mlsanity.com/paper/2302.02408/) (2023)
- [Shaping Belief States with Generative Environment Models for RL](https://mlsanity.com/paper/1906.09237/) (2019)
- [A Survey on Active Simultaneous Localization and Mapping: State of the Art and New Frontiers](https://mlsanity.com/paper/2207.00254/) (2022)
- [Contextual Imagined Goals for Self-Supervised Robotic Learning](https://mlsanity.com/paper/1910.11670/) (2019)
- [Interesting Object, Curious Agent: Learning Task-Agnostic Exploration](https://mlsanity.com/paper/2111.13119/) (2021)
- [RL + Model-based Control: Using On-demand Optimal Control to Learn Versatile Legged Locomotion](https://mlsanity.com/paper/2305.17842/) (2023)
- [Curiosity-Driven Exploration via Latent Bayesian Surprise](https://mlsanity.com/paper/2104.07495/) (2021)
- [Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels](https://mlsanity.com/paper/2209.12016/) (2022)
- [Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models](https://mlsanity.com/paper/2011.01298/) (2020)
- [Learning Robotic Navigation from Experience: Principles, Methods, and Recent Results](https://mlsanity.com/paper/2212.06759/) (2022)
- [Reinforcement Learning-based Visual Navigation with Information-Theoretic Regularization](https://mlsanity.com/paper/1912.04078/) (2019)

## Abstract (arXiv)

Learning to navigate unknown environments from scratch is a challenging problem. This work presents a system that integrates world models with curiosity-driven exploration for autonomous navigation in new environments. We evaluate performance through simulations and real-world experiments of varying scales and complexities. In simulated environments, the approach rapidly and comprehensively explores the surroundings. Real-world scenarios introduce additional challenges. Despite demonstrating promise in a small controlled environment, we acknowledge that larger and dynamic environments can pose challenges for the current system. Our analysis emphasizes the significance of developing adaptable and robust world models that can handle environmental changes to prevent repetitive exploration of the same areas.
