# Reconstructing Groups of People with Hypergraph Relational Reasoning

arXiv: https://arxiv.org/abs/2308.15844 · HTML: https://mlsanity.com/paper/2308.15844/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 82 references that are in the map.
- First posted on arXiv 30 Aug 2023.

## Builds on (most cited first, 30 of 57)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [YOLOX: Exceeding YOLO Series in 2021](https://mlsanity.com/paper/2107.08430/) (2021)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Hypergraph Neural Networks](https://mlsanity.com/paper/1809.09401/) (2018)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [RMPE: Regional Multi-person Pose Estimation](https://mlsanity.com/paper/1612.00137/) (2016)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmark](https://mlsanity.com/paper/1812.00324/) (2018)
- [Associative Embedding: End-to-End Learning for Joint Detection and Grouping](https://mlsanity.com/paper/1611.05424/) (2016)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Putting People in their Place: Monocular Regression of 3D People in Depth](https://mlsanity.com/paper/2112.08274/) (2021)
- [Coherent Reconstruction of Multiple Humans from a Single Image](https://mlsanity.com/paper/2006.08586/) (2020)
- [PersonLab: Person Pose Estimation and Instance Segmentation with a Bottom-Up, Part-Based, Geometric Embedding Model](https://mlsanity.com/paper/1803.08225/) (2018)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [GroupNet: Multiscale Hypergraph Neural Networks for Trajectory Prediction with Relational Reasoning](https://mlsanity.com/paper/2204.08770/) (2022)
- [PifPaf: Composite Fields for Human Pose Estimation](https://mlsanity.com/paper/1903.06593/) (2019)
- [DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimation](https://mlsanity.com/paper/1511.06645/) (2015)
- [Towards Deeper Graph Neural Networks with Differentiable Group Normalization](https://mlsanity.com/paper/2006.06972/) (2020)
- [Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimation](https://mlsanity.com/paper/2004.03686/) (2020)
- [Slicing Aided Hyper Inference and Fine-tuning for Small Object Detection](https://mlsanity.com/paper/2202.06934/) (2022)
- [DeeperCut: A Deeper, Stronger, and Faster Multi-Person Pose Estimation Model](https://mlsanity.com/paper/1605.03170/) (2016)
- [LCR-Net++: Multi-person 2D and 3D Pose Detection in Natural Images](https://mlsanity.com/paper/1803.00455/) (2018)
- [Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World](https://mlsanity.com/paper/1803.08319/) (2018)

## Built on by (most cited first, 18 of 18)

- [A Survey on Hypergraph Neural Networks: An In-Depth and Step-By-Step Guide](https://mlsanity.com/paper/2404.01039/) (2024)
- [Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption](https://mlsanity.com/paper/2404.11291/) (2024)
- [Nonverbal Interaction Detection](https://mlsanity.com/paper/2407.08133/) (2024)
- [WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation](https://mlsanity.com/paper/2501.02771/) (2025)
- [MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild](https://mlsanity.com/paper/2406.01595/) (2024)
- [Learning Human-Object Interaction as Groups](https://mlsanity.com/paper/2510.18357/) (2025)
- [Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning](https://mlsanity.com/paper/2507.02565/) (2025)
- [DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Video](https://mlsanity.com/paper/2508.12644/) (2025)
- [Towards Metric-Aware Multi-Person Mesh Recovery by Jointly Optimizing Human Crowd in Camera Space](https://mlsanity.com/paper/2511.13282/) (2025)
- [CrowdRec: 3D Crowd Reconstruction from Single Color Images](https://mlsanity.com/paper/2310.06332/) (2023)
- [RCR: Robust Crowd Reconstruction with Upright Space from a Single Large-scene Image](https://mlsanity.com/paper/2411.06232/) (2024)
- [Patch-Wise Hypergraph Contrastive Learning with Dual Normal Distribution Weighting for Multi-Domain Stain Transfer](https://mlsanity.com/paper/2503.09523/) (2025)
- [ANTHROPOS-V: benchmarking the novel task of Crowd Volume Estimation](https://mlsanity.com/paper/2501.01877/) (2025)
- [SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance](https://mlsanity.com/paper/2604.13581/) (2026)
- [InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery](https://mlsanity.com/paper/2605.04554/) (2026)
- [Contrastive Multi-Modal Hypergraph Reasoning for 3D Crowd Mesh Recovery](https://mlsanity.com/paper/2605.13854/) (2026)
- [TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos](https://mlsanity.com/paper/2606.02350/) (2026)
- [Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction](https://mlsanity.com/paper/2607.19517/) (2026)

## Abstract (arXiv)

Due to the mutual occlusion, severe scale variation, and complex spatial distribution, the current multi-person mesh recovery methods cannot produce accurate absolute body poses and shapes in large-scale crowded scenes. To address the obstacles, we fully exploit crowd features for reconstructing groups of people from a monocular image. A novel hypergraph relational reasoning network is proposed to formulate the complex and high-order relation correlations among individuals and groups in the crowd. We first extract compact human features and location information from the original high-resolution image. By conducting the relational reasoning on the extracted individual features, the underlying crowd collectiveness and interaction relationship can provide additional group information for the reconstruction. Finally, the updated individual features and the localization information are used to regress human meshes in camera coordinates. To facilitate the network training, we further build pseudo ground-truth on two crowd datasets, which may also promote future research on pose estimation and human behavior understanding in crowded scenes. The experimental results show that our approach outperforms other baseline methods both in crowded and common scenarios. The code and datasets are publicly available at https://github.com/boycehbz/GroupRec.
