# Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO

arXiv: https://arxiv.org/abs/2308.15802 · HTML: https://mlsanity.com/paper/2308.15802/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 22 references that are in the map.
- First posted on arXiv 30 Aug 2023.

## Builds on (most cited first, 16 of 16)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents](https://mlsanity.com/paper/1903.00784/) (2019)
- [TorchBeast: A PyTorch Platform for Distributed RL](https://mlsanity.com/paper/1910.03552/) (2019)
- [Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization](https://mlsanity.com/paper/2103.04564/) (2021)
- [Measuring Sample Efficiency and Generalization in Reinforcement Learning Benchmarks: NeurIPS 2020 Procgen Benchmark](https://mlsanity.com/paper/2103.15332/) (2021)
- [Insights From the NeurIPS 2021 NetHack Challenge](https://mlsanity.com/paper/2203.11889/) (2022)
- [Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning](https://mlsanity.com/paper/2003.05012/) (2020)
- [The Neural MMO Platform for Massively Multiagent Research](https://mlsanity.com/paper/2110.07594/) (2021)
- [Retrospective on the 2021 BASALT Competition on Learning from Human Feedback](https://mlsanity.com/paper/2204.07123/) (2022)

## Abstract (arXiv)

We present the results of the second Neural MMO challenge, hosted at IJCAI 2022, which received 1600+ submissions. This competition targets robustness and generalization in multi-agent systems: participants train teams of agents to complete a multi-task objective against opponents not seen during training. The competition combines relatively complex environment design with large numbers of agents in the environment. The top submissions demonstrate strong success on this task using mostly standard reinforcement learning (RL) methods combined with domain-specific engineering. We summarize the competition design and results and suggest that, as an academic community, competitions may be a powerful approach to solving hard problems and establishing a solid benchmark for algorithms. We will open-source our benchmark including the environment wrapper, baselines, a visualization tool, and selected policies for further research.
