# Pure Exploration under Mediators' Feedback

arXiv: https://arxiv.org/abs/2308.15552 · HTML: https://mlsanity.com/paper/2308.15552/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 21 of its 35 references that are in the map.
- First posted on arXiv 29 Aug 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 21 of 21)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits](https://mlsanity.com/paper/1312.7308/) (2013)
- [Optimal Best-arm Identification in Linear Bandits](https://mlsanity.com/paper/2006.16073/) (2020)
- [Pure Exploration with Multiple Correct Answers](https://mlsanity.com/paper/1902.03475/) (2019)
- [Non-Asymptotic Pure Exploration by Solving Games](https://mlsanity.com/paper/1906.10431/) (2019)
- [Gamification of Pure Exploration for Linear Bandits](https://mlsanity.com/paper/2007.00953/) (2020)
- [Best Arm Identification for Contaminated Bandits](https://mlsanity.com/paper/1802.09514/) (2018)
- [A/B/n Testing with Control in the Presence of Subpopulations](https://mlsanity.com/paper/2110.15573/) (2021)
- [Thresholding Bandit for Dose-ranging: The Impact of Monotonicity](https://mlsanity.com/paper/1711.04454/) (2017)
- [Optimal Best Markovian Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1912.00636/) (2019)
- [Best Arm Identification in Spectral Bandits](https://mlsanity.com/paper/2005.09841/) (2020)
- [On Elimination Strategies for Bandit Fixed-Confidence Identification](https://mlsanity.com/paper/2205.10936/) (2022)
- [On the Minimax Regret for Online Learning with Feedback Graphs](https://mlsanity.com/paper/2305.15383/) (2023)
- [Mean-based Best Arm Identification in Stochastic Bandits under Reward Contamination](https://mlsanity.com/paper/2111.07458/) (2021)
- [Contextual Bandits with Stochastic Experts](https://mlsanity.com/paper/1802.08737/) (2018)
- [Policy Optimization as Online Learning with Mediator Feedback](https://mlsanity.com/paper/2012.08225/) (2020)
- [Online Learning with Off-Policy Feedback](https://mlsanity.com/paper/2207.08956/) (2022)
- [Learning to Select and Rank from Choice-Based Feedback: A Simple Nested Approach](https://mlsanity.com/paper/2307.09295/) (2023)

## Built on by (most cited first, 1 of 1)

- [Information Capacity Regret Bounds for Bandits with Mediator Feedback](https://mlsanity.com/paper/2402.10282/) (2024)

## Abstract (arXiv)

Stochastic multi-armed bandits are a sequential-decision-making framework, where, at each interaction step, the learner selects an arm and observes a stochastic reward. Within the context of best-arm identification (BAI) problems, the goal of the agent lies in finding the optimal arm, i.e., the one with highest expected reward, as accurately and efficiently as possible. Nevertheless, the sequential interaction protocol of classical BAI problems, where the agent has complete control over the arm being pulled at each round, does not effectively model several decision-making problems of interest (e.g., off-policy learning, partially controllable environments, and human feedback). For this reason, in this work, we propose a novel strict generalization of the classical BAI problem that we refer to as best-arm identification under mediators' feedback (BAI-MF). More specifically, we consider the scenario in which the learner has access to a set of mediators, each of which selects the arms on the agent's behalf according to a stochastic and possibly unknown policy. The mediator, then, communicates back to the agent the pulled arm together with the observed reward. In this setting, the agent's goal lies in sequentially choosing which mediator to query to identify with high probability the optimal arm while minimizing the identification time, i.e., the sample complexity. To this end, we first derive and analyze a statistical lower bound on the sample complexity specific to our general mediator feedback scenario. Then, we propose a sequential decision-making strategy for discovering the best arm under the assumption that the mediators' policies are known to the learner. As our theory verifies, this algorithm matches the lower bound both almost surely and in expectation. Finally, we extend these results to cases where the mediators' policies are unknown to the learner obtaining comparable results.
