# LAC: Latent Action Composition for Skeleton-based Action Segmentation

arXiv: https://arxiv.org/abs/2308.14500 · HTML: https://mlsanity.com/paper/2308.14500/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 67 of its 79 references that are in the map.
- First posted on arXiv 28 Aug 2023.

## Builds on (most cited first, 30 of 67)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Unsupervised Feature Learning via Non-Parametric Instance-level Discrimination](https://mlsanity.com/paper/1805.01978/) (2018)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Contrastive Multiview Coding](https://mlsanity.com/paper/1906.05849/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [A Short Note on the Kinetics-700 Human Action Dataset](https://mlsanity.com/paper/1907.06987/) (2019)
- [StyleGAN-V: A Continuous Video Generator with the Price, Image Quality and Perks of StyleGAN2](https://mlsanity.com/paper/2112.14683/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [A Large-Scale Study on Unsupervised Spatiotemporal Representation Learning](https://mlsanity.com/paper/2104.14558/) (2021)
- [Generating Videos with Dynamics-aware Implicit Generative Adversarial Networks](https://mlsanity.com/paper/2202.10571/) (2022)
- [TDN: Temporal Difference Networks for Efficient Action Recognition](https://mlsanity.com/paper/2012.10071/) (2020)
- [Learning Spatio-Temporal Features with 3D Residual Networks for Action Recognition](https://mlsanity.com/paper/1708.07632/) (2017)

## Built on by (most cited first, 15 of 15)

- [Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motion](https://mlsanity.com/paper/2404.11375/) (2024)
- [Efficient and Effective Weakly-Supervised Action Segmentation via Action-Transition-Aware Boundary Alignment](https://mlsanity.com/paper/2403.19225/) (2024)
- [Foundation Model for Skeleton-Based Human Action Understanding](https://mlsanity.com/paper/2508.12586/) (2025)
- [Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentation](https://mlsanity.com/paper/2508.04513/) (2025)
- [Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond](https://mlsanity.com/paper/2406.02978/) (2024)
- [Are Visual-Language Models Effective in Action Recognition? A Comparative Study](https://mlsanity.com/paper/2410.17149/) (2024)
- [Text-Derived Relational Graph-Enhanced Network for Skeleton-Based Action Segmentation](https://mlsanity.com/paper/2503.15126/) (2025)
- [Pose-Aware Weakly-Supervised Action Segmentation](https://mlsanity.com/paper/2504.05700/) (2025)
- [DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation](https://mlsanity.com/paper/2509.05543/) (2025)
- [Biomechanical-phase based Temporal Segmentation in Sports Videos: a Demonstration on Javelin-Throw](https://mlsanity.com/paper/2509.24606/) (2025)
- [Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization](https://mlsanity.com/paper/2512.16504/) (2025)
- [LaDy: Lagrangian-Dynamic Informed Network for Skeleton-based Action Segmentation via Spatial-Temporal Modulation](https://mlsanity.com/paper/2603.24097/) (2026)
- [Spectral Scalpel: Amplifying Adjacent Action Discrepancy via Frequency-Selective Filtering for Skeleton-Based Action Segmentation](https://mlsanity.com/paper/2603.24134/) (2026)
- [Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization](https://mlsanity.com/paper/2604.15196/) (2026)
- [Improving Viewpoint-Invariance and Temporal Consistency for Action Detection](https://mlsanity.com/paper/2605.22695/) (2026)

## Abstract (arXiv)

Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.
