# Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition

arXiv: https://arxiv.org/abs/2308.14024 · HTML: https://mlsanity.com/paper/2308.14024/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 61 references that are in the map.
- First posted on arXiv 27 Aug 2023.

## Builds on (most cited first, 30 of 46)

- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Class-Balanced Loss Based on Effective Number of Samples](https://mlsanity.com/paper/1901.05555/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Learning Imbalanced Datasets with Label-Distribution-Aware Margin Loss](https://mlsanity.com/paper/1906.07413/) (2019)
- [Decoupling Representation and Classifier for Long-Tailed Recognition](https://mlsanity.com/paper/1910.09217/) (2019)
- [Large-Scale Long-Tailed Recognition in an Open World](https://mlsanity.com/paper/1904.05160/) (2019)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [A systematic study of the class imbalance problem in convolutional neural networks](https://mlsanity.com/paper/1710.05381/) (2017)
- [Deep Long-Tailed Learning: A Survey](https://mlsanity.com/paper/2110.04596/) (2021)
- [BBN: Bilateral-Branch Network with Cumulative Learning for Long-Tailed Visual Recognition](https://mlsanity.com/paper/1912.02413/) (2019)
- [Balanced Meta-Softmax for Long-Tailed Visual Recognition](https://mlsanity.com/paper/2007.10740/) (2020)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Equalization Loss for Long-Tailed Object Recognition](https://mlsanity.com/paper/2003.05176/) (2020)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Rethinking the Value of Labels for Improving Class-Imbalanced Learning](https://mlsanity.com/paper/2006.07529/) (2020)
- [Human Action Recognition from Various Data Modalities: A Review](https://mlsanity.com/paper/2012.11866/) (2020)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Remix: Rebalanced Mixup](https://mlsanity.com/paper/2007.03943/) (2020)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [Distribution-Balanced Loss for Multi-Label Classification in Long-Tailed Datasets](https://mlsanity.com/paper/2007.09654/) (2020)
- [Relay Backpropagation for Effective Learning of Deep Convolutional Neural Networks](https://mlsanity.com/paper/1512.05830/) (2015)
- [The Majority Can Help The Minority: Context-rich Minority Oversampling for Long-tailed Classification](https://mlsanity.com/paper/2112.00412/) (2021)

## Built on by (most cited first, 3 of 3)

- [Quantization Meets dLLMs: A Systematic Study of Post-training Quantization for Diffusion LLMs](https://mlsanity.com/paper/2508.14896/) (2025)
- [SAM-MI: A Mask-Injected Framework for Enhancing Open-Vocabulary Semantic Segmentation with SAM](https://mlsanity.com/paper/2511.20027/) (2025)
- [Affinity Contrastive Learning for Skeleton-based Human Activity Understanding](https://mlsanity.com/paper/2601.16694/) (2026)

## Abstract (arXiv)

Skeleton-based action recognition has recently made significant progress. However, data imbalance is still a great challenge in real-world scenarios. The performance of current action recognition algorithms declines sharply when training data suffers from heavy class imbalance. The imbalanced data actually degrades the representations learned by these methods and becomes the bottleneck for action recognition. How to learn unbiased representations from imbalanced action data is the key to long-tailed action recognition. In this paper, we propose a novel balanced representation learning method to address the long-tailed problem in action recognition. Firstly, a spatial-temporal action exploration strategy is presented to expand the sample space effectively, generating more valuable samples in a rebalanced manner. Secondly, we design a detached action-aware learning schedule to further mitigate the bias in the representation space. The schedule detaches the representation learning of tail classes from training and proposes an action-aware loss to impose more effective constraints. Additionally, a skip-modal representation is proposed to provide complementary structural information. The proposed method is validated on four skeleton datasets, NTU RGB+D 60, NTU RGB+D 120, NW-UCLA, and Kinetics. It not only achieves consistently large improvement compared to the state-of-the-art (SOTA) methods, but also demonstrates a superior generalization capacity through extensive experiments. Our code is available at https://github.com/firework8/BRL.
