# Disjoint Pose and Shape for 3D Face Reconstruction

arXiv: https://arxiv.org/abs/2308.13903 · HTML: https://mlsanity.com/paper/2308.13903/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 53 references that are in the map.
- First posted on arXiv 26 Aug 2023.

## Builds on (most cited first, 20 of 20)

- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [Point-Based Multi-View Stereo Network](https://mlsanity.com/paper/1908.04422/) (2019)
- [Regressing Robust and Discriminative 3D Morphable Models with a very Deep Neural Network](https://mlsanity.com/paper/1612.04904/) (2016)
- [Towards High-fidelity Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1904.04933/) (2019)
- [BlazeFace: Sub-millisecond Neural Face Detection on Mobile GPUs](https://mlsanity.com/paper/1907.05047/) (2019)
- [3D face reconstruction with dense landmarks](https://mlsanity.com/paper/2204.02776/) (2022)
- [On Learning 3D Face Morphable Model from In-the-wild Images](https://mlsanity.com/paper/1808.09560/) (2018)
- [MVF-Net: Multi-View 3D Face Morphable Model Regression](https://mlsanity.com/paper/1904.04473/) (2019)
- [Pyramid Multi-view Stereo Net with Self-adaptive View Aggregation](https://mlsanity.com/paper/1912.03001/) (2019)
- [A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images](https://mlsanity.com/paper/2302.14434/) (2023)
- [Riggable 3D Face Reconstruction via In-Network Optimization](https://mlsanity.com/paper/2104.03493/) (2021)
- [DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image](https://mlsanity.com/paper/2204.03688/) (2022)
- [Learned Multi-Patch Similarity](https://mlsanity.com/paper/1703.08836/) (2017)

## Built on by (most cited first, 3 of 3)

- [Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting](https://mlsanity.com/paper/2410.11080/) (2024)
- [DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image](https://mlsanity.com/paper/2406.17988/) (2024)
- [SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface](https://mlsanity.com/paper/2403.18784/) (2024)

## Abstract (arXiv)

Existing methods for 3D face reconstruction from a few casually captured images employ deep learning based models along with a 3D Morphable Model(3DMM) as face geometry prior. Structure From Motion(SFM), followed by Multi-View Stereo (MVS), on the other hand, uses dozens of high-resolution images to reconstruct accurate 3D faces.However, it produces noisy and stretched-out results with only two views available. In this paper, taking inspiration from both these methods, we propose an end-to-end pipeline that disjointly solves for pose and shape to make the optimization stable and accurate. We use a face shape prior to estimate face pose and use stereo matching followed by a 3DMM to solve for the shape. The proposed method achieves end-to-end topological consistency, enables iterative face pose refinement procedure, and show remarkable improvement on both quantitative and qualitative results over existing state-of-the-art methods.
