# The DiffuseStyleGesture+ entry to the GENEA Challenge 2023

arXiv: https://arxiv.org/abs/2308.13879 · HTML: https://mlsanity.com/paper/2308.13879/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 31 of its 43 references that are in the map.
- First posted on arXiv 26 Aug 2023.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Reformer: The Efficient Transformer](https://mlsanity.com/paper/2001.04451/) (2020)
- [WavLM: Large-Scale Self-Supervised Pre-Training for Full Stack Speech Processing](https://mlsanity.com/paper/2110.13900/) (2021)
- [Enriching Word Vectors with Subword Information](https://mlsanity.com/paper/1607.04606/) (2016)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Efficient Content-Based Sparse Attention with Routing Transformers](https://mlsanity.com/paper/2003.05997/) (2020)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis](https://mlsanity.com/paper/2212.04495/) (2022)
- [FLAME: Free-form Language-based Motion Synthesis & Editing](https://mlsanity.com/paper/2209.00349/) (2022)
- [Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory](https://mlsanity.com/paper/2203.13055/) (2022)
- [Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity](https://mlsanity.com/paper/2009.02119/) (2020)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)
- [Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots](https://mlsanity.com/paper/1810.12541/) (2018)
- [Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoders](https://mlsanity.com/paper/2108.06720/) (2021)
- [Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation](https://mlsanity.com/paper/2203.13161/) (2022)
- [DiffuseStyleGesture: Stylized Audio-Driven Co-Speech Gesture Generation with Diffusion Models](https://mlsanity.com/paper/2305.04919/) (2023)
- [ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech](https://mlsanity.com/paper/2209.07556/) (2022)
- [A Comprehensive Review of Data-Driven Co-Speech Gesture Generation](https://mlsanity.com/paper/2301.05339/) (2023)
- [Analyzing Input and Output Representations for Speech-Driven Gesture Generation](https://mlsanity.com/paper/1903.03369/) (2019)
- [The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generation](https://mlsanity.com/paper/2208.10441/) (2022)
- [QPGesture: Quantization-Based and Phase-Guided Motion Matching for Natural Speech-Driven Gesture Generation](https://mlsanity.com/paper/2305.11094/) (2023)
- [EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generation](https://mlsanity.com/paper/2305.18891/) (2023)
- [Evaluating gesture generation in a large-scale open challenge: The GENEA Challenge 2022](https://mlsanity.com/paper/2303.08737/) (2023)
- [The GENEA Challenge 2023: A large scale evaluation of gesture generation models in monadic and dyadic settings](https://mlsanity.com/paper/2308.12646/) (2023)
- [A Review of Evaluation Practices of Gesture Generation in Embodied Conversational Agents](https://mlsanity.com/paper/2101.03769/) (2021)
- [EMoG: Synthesizing Emotive Co-speech 3D Gesture with Diffusion Model](https://mlsanity.com/paper/2306.11496/) (2023)
- [Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech](https://mlsanity.com/paper/2107.00712/) (2021)
- [GTN-Bailando: Genre Consistent Long-Term 3D Dance Generation based on Pre-trained Genre Token Network](https://mlsanity.com/paper/2304.12704/) (2023)

## Built on by (most cited first, 14 of 14)

- [MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space Models](https://mlsanity.com/paper/2403.09471/) (2024)
- [Chain of Generation: Multi-Modal Gesture Synthesis via Cascaded Conditional Control](https://mlsanity.com/paper/2312.15900/) (2023)
- [Freetalker: Controllable Speech and Text-Driven Gesture Generation Based on Diffusion Models for Enhanced Speaker Naturalness](https://mlsanity.com/paper/2401.03476/) (2024)
- [MDT-A2G: Exploring Masked Diffusion Transformers for Co-Speech Gesture Generation](https://mlsanity.com/paper/2408.03312/) (2024)
- [DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generation](https://mlsanity.com/paper/2602.23165/) (2026)
- [Speech-driven Personalized Gesture Synthetics: Harnessing Automatic Fuzzy Feature Inference](https://mlsanity.com/paper/2403.10805/) (2024)
- [Fake it to make it: Using synthetic data to remedy the data shortage in joint multimodal speech-and-gesture synthesis](https://mlsanity.com/paper/2404.19622/) (2024)
- [CoordSpeaker: Exploiting Gesture Captioning for Coordinated Caption-Empowered Co-Speech Gesture Generation](https://mlsanity.com/paper/2511.22863/) (2025)
- [DiM-Gesture: Co-Speech Gesture Generation with Adaptive Layer Normalization Mamba-2 framework](https://mlsanity.com/paper/2408.00370/) (2024)
- [DiM-Gestor: Co-Speech Gesture Generation with Adaptive Layer Normalization Mamba-2](https://mlsanity.com/paper/2411.16729/) (2024)
- [Gesture Evaluation in Virtual Reality](https://mlsanity.com/paper/2509.12816/) (2025)
- [Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark](https://mlsanity.com/paper/2511.01233/) (2025)
- [A conversational gesture synthesis system based on emotions and semantics](https://mlsanity.com/paper/2507.03147/) (2025)
- [SICAGE: Speaker-Independent Culture-Aware Gesture Generation using TED4C-L Dataset](https://mlsanity.com/paper/2606.30001/) (2026)

## Abstract (arXiv)

In this paper, we introduce the DiffuseStyleGesture+, our solution for the Generation and Evaluation of Non-verbal Behavior for Embodied Agents (GENEA) Challenge 2023, which aims to foster the development of realistic, automated systems for generating conversational gestures. Participants are provided with a pre-processed dataset and their systems are evaluated through crowdsourced scoring. Our proposed model, DiffuseStyleGesture+, leverages a diffusion model to generate gestures automatically. It incorporates a variety of modalities, including audio, text, speaker ID, and seed gestures. These diverse modalities are mapped to a hidden space and processed by a modified diffusion model to produce the corresponding gesture for a given speech input. Upon evaluation, the DiffuseStyleGesture+ demonstrated performance on par with the top-tier models in the challenge, showing no significant differences with those models in human-likeness, appropriateness for the interlocutor, and achieving competitive performance with the best model on appropriateness for agent speech. This indicates that our model is competitive and effective in generating realistic and appropriate gestures for given speech. The code, pre-trained models, and demos are available at https://github.com/YoungSeng/DiffuseStyleGesture/tree/DiffuseStyleGesturePlus/BEAT-TWH-main.
