# Joint Gaze-Location and Gaze-Object Detection

arXiv: https://arxiv.org/abs/2308.13857 · HTML: https://mlsanity.com/paper/2308.13857/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 53 references that are in the map.
- First posted on arXiv 26 Aug 2023.

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [YOLOv4: Optimal Speed and Accuracy of Object Detection](https://mlsanity.com/paper/2004.10934/) (2020)
- [Rethinking Semantic Segmentation from a Sequence-to-Sequence Perspective with Transformers](https://mlsanity.com/paper/2012.15840/) (2020)
- [Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression](https://mlsanity.com/paper/1902.09630/) (2019)
- [Pre-Trained Image Processing Transformer](https://mlsanity.com/paper/2012.00364/) (2020)
- [Segmenter: Transformer for Semantic Segmentation](https://mlsanity.com/paper/2105.05633/) (2021)
- [Eye Tracking for Everyone](https://mlsanity.com/paper/1606.05814/) (2016)
- [Appearance-Based Gaze Estimation in the Wild](https://mlsanity.com/paper/1504.02863/) (2015)
- [Detecting Attended Visual Targets in Video](https://mlsanity.com/paper/2003.02501/) (2020)
- [Connecting Gaze, Scene, and Attention: Generalized Attention Estimation via Joint Modeling of Gaze and Scene Saliency](https://mlsanity.com/paper/1807.10437/) (2018)
- [End-to-End Human-Gaze-Target Detection with Transformers](https://mlsanity.com/paper/2203.10433/) (2022)
- [Shallow and Deep Convolutional Networks for Saliency Prediction](https://mlsanity.com/paper/1603.00845/) (2016)
- [Tracking Pedestrian Heads in Dense Crowd](https://mlsanity.com/paper/2103.13516/) (2021)
- [Believe It or Not, We Know What You Are Looking at!](https://mlsanity.com/paper/1907.02364/) (2019)
- [Interact as You Intend: Intention-Driven Human-Object Interaction Detection](https://mlsanity.com/paper/1808.09796/) (2018)
- [GOO: A Dataset for Gaze Object Prediction in Retail Environments](https://mlsanity.com/paper/2105.10793/) (2021)
- [Iwin: Human-Object Interaction Detection via Transformer with Irregular Windows](https://mlsanity.com/paper/2203.10537/) (2022)
- [GaTector: A Unified Framework for Gaze Object Prediction](https://mlsanity.com/paper/2112.03549/) (2021)
- [Saliency in Augmented Reality](https://mlsanity.com/paper/2204.08308/) (2022)
- [Video-based Human-Object Interaction Detection from Tubelet Tokens](https://mlsanity.com/paper/2206.01908/) (2022)
- [Attention Flow: End-to-End Joint Attention Estimation](https://mlsanity.com/paper/2001.03960/) (2020)
- [Learning Gaze Transitions from Depth to Improve Video Saliency Estimation](https://mlsanity.com/paper/1603.03669/) (2016)
- [Agglomerative Transformer for Human-Object Interaction Detection](https://mlsanity.com/paper/2308.08370/) (2023)

## Built on by (most cited first, 6 of 6)

- [Gaze-LLE: Gaze Target Estimation via Large-Scale Learned Encoders](https://mlsanity.com/paper/2412.09586/) (2024)
- [ViTGaze: Gaze Following with Interaction Features in Vision Transformers](https://mlsanity.com/paper/2403.12778/) (2024)
- [OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following](https://mlsanity.com/paper/2605.26399/) (2026)
- [Open-Vocabulary Gaze Object Prediction: Benchmark and Method](https://mlsanity.com/paper/2607.18827/) (2026)
- [From Gaze to Meaning: A Training-Free AI Agent for Unified Grounding and Explanation](https://mlsanity.com/paper/2609.06208/) (2026)
- [Self-Supervised Multi-View 3D Gaze Target Estimation via Probabilistic Ray Marching](https://mlsanity.com/paper/2609.07415/) (2026)

## Abstract (arXiv)

This paper proposes an efficient and effective method for joint gaze location detection (GL-D) and gaze object detection (GO-D), i.e., gaze following detection. Current approaches frame GL-D and GO-D as two separate tasks, employing a multi-stage framework where human head crops must first be detected and then be fed into a subsequent GL-D sub-network, which is further followed by an additional object detector for GO-D. In contrast, we reframe the gaze following detection task as detecting human head locations and their gaze followings simultaneously, aiming at jointly detect human gaze location and gaze object in a unified and single-stage pipeline. To this end, we propose GTR, short for underlineGaze following detection underlineTRansformer, streamlining the gaze following detection pipeline by eliminating all additional components, leading to the first unified paradigm that unites GL-D and GO-D in a fully end-to-end manner. GTR enables an iterative interaction between holistic semantics and human head features through a hierarchical structure, inferring the relations of salient objects and human gaze from the global image context and resulting in an impressive accuracy. Concretely, GTR achieves a 12.1 mAP gain (25.1%) on GazeFollowing and a 18.2 mAP gain (43.3%) on VideoAttentionTarget for GL-D, as well as a 19 mAP improvement (45.2%) on GOO-Real for GO-D. Meanwhile, unlike existing systems detecting gaze following sequentially due to the need for a human head as input, GTR has the flexibility to comprehend any number of people's gaze followings simultaneously, resulting in high efficiency. Specifically, GTR introduces over a × 9 improvement in FPS and the relative gap becomes more pronounced as the human number grows.
