# Federated Linear Bandit Learning via Over-the-Air Computation

arXiv: https://arxiv.org/abs/2308.13298 · HTML: https://mlsanity.com/paper/2308.13298/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 28 references that are in the map.
- First posted on arXiv 25 Aug 2023.

## Builds on (most cited first, 14 of 14)

- [Federated Learning via Over-the-Air Computation](https://mlsanity.com/paper/1812.11750/) (2018)
- [Broadband Analog Aggregation for Low-Latency Federated Edge Learning (Extended Version)](https://mlsanity.com/paper/1812.11494/) (2018)
- [Federated Learning over Wireless Fading Channels](https://mlsanity.com/paper/1907.09769/) (2019)
- [One-Bit Over-the-Air Aggregation for Communication-Efficient Federated Edge Learning: Design and Convergence Analysis](https://mlsanity.com/paper/2001.05713/) (2020)
- [Differentially-Private Federated Linear Bandits](https://mlsanity.com/paper/2010.11425/) (2020)
- [Differentially Private Contextual Linear Bandits](https://mlsanity.com/paper/1810.00068/) (2018)
- [On Analog Gradient Descent Learning over Multiple Access Fading Channels](https://mlsanity.com/paper/1908.07463/) (2019)
- [Federated Multi-Armed Bandits](https://mlsanity.com/paper/2101.12204/) (2021)
- [Learning Rate Optimization for Federated Learning Exploiting Over-the-air Computation](https://mlsanity.com/paper/2102.02946/) (2021)
- [On Differentially Private Federated Linear Contextual Bandits](https://mlsanity.com/paper/2302.13945/) (2023)
- [Bayesian Algorithms for Decentralized Stochastic Bandits](https://mlsanity.com/paper/2010.10569/) (2020)
- [Over-the-Air Federated Learning via Second-Order Optimization](https://mlsanity.com/paper/2203.15488/) (2022)
- [Distributed Bandits with Heterogeneous Agents](https://mlsanity.com/paper/2201.09353/) (2022)
- [Private Approximations of the 2nd-Moment Matrix Using Existing Techniques in Linear Regression](https://mlsanity.com/paper/1507.00056/) (2015)

## Abstract (arXiv)

In this paper, we investigate federated contextual linear bandit learning within a wireless system that comprises a server and multiple devices. Each device interacts with the environment, selects an action based on the received reward, and sends model updates to the server. The primary objective is to minimize cumulative regret across all devices within a finite time horizon. To reduce the communication overhead, devices communicate with the server via over-the-air computation (AirComp) over noisy fading channels, where the channel noise may distort the signals. In this context, we propose a customized federated linear bandits scheme, where each device transmits an analog signal, and the server receives a superposition of these signals distorted by channel noise. A rigorous mathematical analysis is conducted to determine the regret bound of the proposed scheme. Both theoretical analysis and numerical experiments demonstrate the competitive performance of our proposed scheme in terms of regret bounds in various settings.
