# Model-free Reinforcement Learning with Stochastic Reward Stabilization for Recommender Systems

arXiv: https://arxiv.org/abs/2308.13246 · HTML: https://mlsanity.com/paper/2308.13246/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 47 references that are in the map.
- First posted on arXiv 25 Aug 2023.

## Builds on (most cited first, 26 of 26)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Optimization Methods for Large-Scale Machine Learning](https://mlsanity.com/paper/1606.04838/) (2016)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Wide & Deep Learning for Recommender Systems](https://mlsanity.com/paper/1606.07792/) (2016)
- [Session-based Recommendations with Recurrent Neural Networks](https://mlsanity.com/paper/1511.06939/) (2015)
- [DeepFM: A Factorization-Machine based Neural Network for CTR Prediction](https://mlsanity.com/paper/1703.04247/) (2017)
- [Deep Interest Network for Click-Through Rate Prediction](https://mlsanity.com/paper/1706.06978/) (2017)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Reinforcement learning based recommender systems: A survey](https://mlsanity.com/paper/2101.06286/) (2021)
- [Top-K Off-Policy Correction for a REINFORCE Recommender System](https://mlsanity.com/paper/1812.02353/) (2018)
- [Deep Reinforcement Learning for Page-wise Recommendations](https://mlsanity.com/paper/1805.02343/) (2018)
- [Reinforcement Learning to Optimize Long-term User Engagement in Recommender Systems](https://mlsanity.com/paper/1902.05570/) (2019)
- [Virtual-Taobao: Virtualizing Real-world Online Retail Environment for Reinforcement Learning](https://mlsanity.com/paper/1805.10000/) (2018)
- [Generative Adversarial User Model for Reinforcement Learning Based Recommendation System](https://mlsanity.com/paper/1812.10613/) (2018)
- [Self-Supervised Reinforcement Learning for Recommender Systems](https://mlsanity.com/paper/2006.05779/) (2020)
- [DEAR: Deep Reinforcement Learning for Online Advertising Impression in Recommender Systems](https://mlsanity.com/paper/1909.03602/) (2019)
- [Model-Based Reinforcement Learning with Adversarial Training for Online Recommendation](https://mlsanity.com/paper/1911.03845/) (2019)
- [Deep Reinforcement Learning based Recommendation with Explicit User-Item Interactions Modeling](https://mlsanity.com/paper/1810.12027/) (2018)
- [A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions](https://mlsanity.com/paper/2109.03540/) (2021)
- [Whole-Chain Recommendations](https://mlsanity.com/paper/1902.03987/) (2019)
- [Learning to Collaborate in Multi-Module Recommendation via Multi-Agent Reinforcement Learning without Communication](https://mlsanity.com/paper/2008.09369/) (2020)
- [Improving Sequential Recommendation Consistency with Self-Supervised Imitation](https://mlsanity.com/paper/2106.14031/) (2021)
- [Value Penalized Q-Learning for Recommender Systems](https://mlsanity.com/paper/2110.07923/) (2021)

## Built on by (most cited first, 1 of 1)

- [Enhancing Classification Performance via Reinforcement Learning for Feature Selection](https://mlsanity.com/paper/2403.05979/) (2024)

## Abstract (arXiv)

Model-free RL-based recommender systems have recently received increasing research attention due to their capability to handle partial feedback and long-term rewards. However, most existing research has ignored a critical feature in recommender systems: one user's feedback on the same item at different times is random. The stochastic rewards property essentially differs from that in classic RL scenarios with deterministic rewards, which makes RL-based recommender systems much more challenging. In this paper, we first demonstrate in a simulator environment where using direct stochastic feedback results in a significant drop in performance. Then to handle the stochastic feedback more efficiently, we design two stochastic reward stabilization frameworks that replace the direct stochastic feedback with that learned by a supervised model. Both frameworks are model-agnostic, i.e., they can effectively utilize various supervised models. We demonstrate the superiority of the proposed frameworks over different RL-based recommendation baselines with extensive experiments on a recommendation simulator as well as an industrial-level recommender system.
