# NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory

arXiv: https://arxiv.org/abs/2308.12970 · HTML: https://mlsanity.com/paper/2308.12970/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 69 references that are in the map.
- First posted on arXiv 24 Aug 2023.

## Builds on (most cited first, 24 of 24)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Neural Ordinary Differential Equations](https://mlsanity.com/paper/1806.07366/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Physics-informed neural networks with hard constraints for inverse design](https://mlsanity.com/paper/2102.04626/) (2021)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [Physics-Informed Machine Learning: A Survey on Problems, Methods and Applications](https://mlsanity.com/paper/2211.08064/) (2022)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Physics informed deep learning for computational elastodynamics without labeled data](https://mlsanity.com/paper/2006.08472/) (2020)
- [DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact](https://mlsanity.com/paper/2106.05306/) (2021)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations](https://mlsanity.com/paper/2206.02607/) (2022)
- [NTopo: Mesh-free Topology Optimization using Implicit Neural Representations](https://mlsanity.com/paper/2102.10782/) (2021)
- [Neural Cloth Simulation](https://mlsanity.com/paper/2212.11220/) (2022)
- [Implicit Neural Spatial Representations for Time-dependent PDEs](https://mlsanity.com/paper/2210.00124/) (2022)
- [Codimensional Incremental Potential Contact](https://mlsanity.com/paper/2012.04457/) (2020)
- [φ-SfT: Shape-from-Template with a Physics-Based Deformation Model](https://mlsanity.com/paper/2203.11938/) (2022)
- [A Deep Collocation Method for the Bending Analysis of Kirchhoff Plate](https://mlsanity.com/paper/2102.02617/) (2021)
- [Physics-Informed Neural Networks for Shell Structures](https://mlsanity.com/paper/2207.14291/) (2022)

## Built on by (most cited first, 7 of 7)

- [Quaffure: Real-Time Quasi-Static Neural Hair Simulation](https://mlsanity.com/paper/2412.10061/) (2024)
- [Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields](https://mlsanity.com/paper/2503.19976/) (2025)
- [D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations](https://mlsanity.com/paper/2504.03468/) (2025)
- [FOLIAGE: Towards Physical Intelligence World Models Via Unbounded Surface Evolution](https://mlsanity.com/paper/2506.03173/) (2025)
- [SpringTime: Learning Simulatable Models of Cloth with Spatially-varying Constitutive Properties](https://mlsanity.com/paper/2507.21288/) (2025)
- [UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation](https://mlsanity.com/paper/2603.25580/) (2026)
- [Continuous-Time Cloth Dynamics with Physics-Informed Neural ODEs](https://mlsanity.com/paper/2610.14342/) (2026)

## Abstract (arXiv)

Despite existing 3D cloth simulators producing realistic results, they predominantly operate on discrete surface representations (e.g. points and meshes) with a fixed spatial resolution, which often leads to large memory consumption and resolution-dependent simulations. Moreover, back-propagating gradients through the existing solvers is difficult, and they cannot be easily integrated into modern neural architectures. In response, this paper re-thinks physically plausible cloth simulation: We propose NeuralClothSim, i.e., a new quasistatic cloth simulator using thin shells, in which surface deformation is encoded in neural network weights in the form of a neural field. Our memory-efficient solver operates on a new continuous coordinate-based surface representation called neural deformation fields (NDFs); it supervises NDF equilibria with the laws of the non-linear Kirchhoff-Love shell theory with a non-linear anisotropic material model. NDFs are adaptive: They 1) allocate their capacity to the deformation details and 2) allow surface state queries at arbitrary spatial resolutions without re-training. We show how to train NeuralClothSim while imposing hard boundary conditions and demonstrate multiple applications, such as material interpolation and simulation editing. The experimental results highlight the effectiveness of our continuous neural formulation. See our project page: https://4dqv.mpi-inf.mpg.de/NeuralClothSim/.
