# Hyperbolic Audio-visual Zero-shot Learning

arXiv: https://arxiv.org/abs/2308.12558 · HTML: https://mlsanity.com/paper/2308.12558/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 60 references that are in the map.
- First posted on arXiv 24 Aug 2023.

## Builds on (most cited first, 30 of 39)

- [Poincar'e Embeddings for Learning Hierarchical Representations](https://mlsanity.com/paper/1705.08039/) (2017)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Similarity-Preserving Knowledge Distillation](https://mlsanity.com/paper/1907.09682/) (2019)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Hyperbolic Neural Networks](https://mlsanity.com/paper/1805.09112/) (2018)
- [Hyperbolic Graph Convolutional Neural Networks](https://mlsanity.com/paper/1910.12933/) (2019)
- [Deep Audio-Visual Speech Recognition](https://mlsanity.com/paper/1809.02108/) (2018)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [Not only Look, but also Listen: Learning Multimodal Violence Detection under Weak Supervision](https://mlsanity.com/paper/2007.04687/) (2020)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)
- [Hyperbolic Image Embeddings](https://mlsanity.com/paper/1904.02239/) (2019)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [Listen to Look: Action Recognition by Previewing Audio](https://mlsanity.com/paper/1912.04487/) (2019)
- [Hyperbolic Deep Neural Networks: A Survey](https://mlsanity.com/paper/2101.04562/) (2021)
- [Hyperbolic Attention Networks](https://mlsanity.com/paper/1805.09786/) (2018)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [Hyperbolic Image Segmentation](https://mlsanity.com/paper/2203.05898/) (2022)
- [Labelling unlabelled videos from scratch with multi-modal self-supervision](https://mlsanity.com/paper/2006.13662/) (2020)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Robust Audio-Visual Instance Discrimination](https://mlsanity.com/paper/2103.15916/) (2021)
- [Ambient Sound Provides Supervision for Visual Learning](https://mlsanity.com/paper/1608.07017/) (2016)
- [Hyperbolic Graph Attention Network](https://mlsanity.com/paper/1912.03046/) (2019)
- [Positive Sample Propagation along the Audio-Visual Event Line](https://mlsanity.com/paper/2104.00239/) (2021)
- [Discriminative Multi-modality Speech Recognition](https://mlsanity.com/paper/2005.05592/) (2020)
- [Few-Shot Audio-Visual Learning of Environment Acoustics](https://mlsanity.com/paper/2206.04006/) (2022)
- [HoroPCA: Hyperbolic Dimensionality Reduction via Horospherical Projections](https://mlsanity.com/paper/2106.03306/) (2021)
- [See, Hear, Explore: Curiosity via Audio-Visual Association](https://mlsanity.com/paper/2007.03669/) (2020)
- [CO-SNE: Dimensionality Reduction and Visualization for Hyperbolic Data](https://mlsanity.com/paper/2111.15037/) (2021)
- [Coordinated Joint Multimodal Embeddings for Generalized Audio-Visual Zeroshot Classification and Retrieval of Videos](https://mlsanity.com/paper/1910.08732/) (2019)

## Built on by (most cited first, 19 of 19)

- [Emergent Visual-Semantic Hierarchies in Image-Text Representations](https://mlsanity.com/paper/2407.08521/) (2024)
- [Position: Beyond Euclidean -- Foundation Models Should Embrace Non-Euclidean Geometries](https://mlsanity.com/paper/2504.08896/) (2025)
- [Spiking Tucker Fusion Transformer for Audio-Visual Zero-Shot Learning](https://mlsanity.com/paper/2407.08130/) (2024)
- [FunnyNet-W: Multimodal Learning of Funny Moments in Videos in the Wild](https://mlsanity.com/paper/2401.04210/) (2024)
- [SHMamba: Structured Hyperbolic State Space Model for Audio-Visual Question Answering](https://mlsanity.com/paper/2406.09833/) (2024)
- [Audio-visual Generalized Zero-shot Learning the Easy Way](https://mlsanity.com/paper/2407.13095/) (2024)
- [Low-distortion and GPU-compatible Tree Embeddings in Hyperbolic Space](https://mlsanity.com/paper/2502.17130/) (2025)
- [Continual Hyperbolic Learning of Instances and Classes](https://mlsanity.com/paper/2506.10710/) (2025)
- [Curvature Learning for Generalization of Hyperbolic Neural Networks](https://mlsanity.com/paper/2508.17232/) (2025)
- [Path-Decoupled Hyperbolic Flow Matching for Few-Shot Adaptation](https://mlsanity.com/paper/2602.20479/) (2026)
- [Multi-Timescale Motion-Decoupled Spiking Transformer for Audio-Visual Zero-Shot Learning](https://mlsanity.com/paper/2505.19938/) (2025)
- [Boosting Audio-visual Zero-shot Learning with Large Language Models](https://mlsanity.com/paper/2311.12268/) (2023)
- [Extremely Simple Out-of-distribution Detection for Audio-visual Generalized Zero-shot Learning](https://mlsanity.com/paper/2503.22197/) (2025)
- [ESG-Net: Event-Aware Semantic Guided Network for Dense Audio-Visual Event Localization](https://mlsanity.com/paper/2507.09945/) (2025)
- [Zero-Shot Visual Deepfake Detection: Can AI Predict and Prevent Fake Content Before It's Created?](https://mlsanity.com/paper/2509.18461/) (2025)
- [Hierarchical Semantic-Constrained Heterogeneous Graph for Audio-Visual Event Localization](https://mlsanity.com/paper/2606.07033/) (2026)
- [Discrepancy-Aware Attention Network for Enhanced Audio-Visual Zero-Shot Learning](https://mlsanity.com/paper/2412.11715/) (2024)
- [Class Similarity-Based Multimodal Classification under Heterogeneous Category Sets](https://mlsanity.com/paper/2506.09745/) (2025)
- [More Than A Shortcut: A Hyperbolic Approach To Early-Exit Networks](https://mlsanity.com/paper/2511.00641/) (2025)

## Abstract (arXiv)

Audio-visual zero-shot learning aims to classify samples consisting of a pair of corresponding audio and video sequences from classes that are not present during training. An analysis of the audio-visual data reveals a large degree of hyperbolicity, indicating the potential benefit of using a hyperbolic transformation to achieve curvature-aware geometric learning, with the aim of exploring more complex hierarchical data structures for this task. The proposed approach employs a novel loss function that incorporates cross-modality alignment between video and audio features in the hyperbolic space. Additionally, we explore the use of multiple adaptive curvatures for hyperbolic projections. The experimental results on this very challenging task demonstrate that our proposed hyperbolic approach for zero-shot learning outperforms the SOTA method on three datasets: VGGSound-GZSL, UCF-GZSL, and ActivityNet-GZSL achieving a harmonic mean (HM) improvement of around 3.0%, 7.0%, and 5.3%, respectively.
