# DD-GCN: Directed Diffusion Graph Convolutional Network for Skeleton-based Human Action Recognition

arXiv: https://arxiv.org/abs/2308.12501 · HTML: https://mlsanity.com/paper/2308.12501/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 24 references that are in the map.
- First posted on arXiv 24 Aug 2023.

## Builds on (most cited first, 11 of 11)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)
- [Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2112.04178/) (2021)
- [Feedback Graph Convolutional Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2003.07564/) (2020)
- [Hierarchical Graph Convolutional Skeleton Transformer for Action Recognition](https://mlsanity.com/paper/2109.02860/) (2021)

## Built on by (most cited first, 3 of 3)

- [A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition](https://mlsanity.com/paper/2312.15144/) (2023)
- [Gait Recognition via Collaborating Discriminative and Generative Diffusion Models](https://mlsanity.com/paper/2511.06245/) (2025)
- [SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2308.16018/) (2023)

## Abstract (arXiv)

Graph Convolutional Networks (GCNs) have been widely used in skeleton-based human action recognition. In GCN-based methods, the spatio-temporal graph is fundamental for capturing motion patterns. However, existing approaches ignore the physical dependency and synchronized spatio-temporal correlations between joints, which limits the representation capability of GCNs. To solve these problems, we construct the directed diffusion graph for action modeling and introduce the activity partition strategy to optimize the weight sharing mechanism of graph convolution kernels. In addition, we present the spatio-temporal synchronization encoder to embed synchronized spatio-temporal semantics. Finally, we propose Directed Diffusion Graph Convolutional Network (DD-GCN) for action recognition, and the experiments on three public datasets: NTU-RGB+D, NTU-RGB+D 120, and NW-UCLA, demonstrate the state-of-the-art performance of our method.
