# Gaze Estimation on Spresense

arXiv: https://arxiv.org/abs/2308.12313 · HTML: https://mlsanity.com/paper/2308.12313/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 4 references that are in the map.
- First posted on arXiv 23 Aug 2023.

## Builds on (most cited first, 2 of 2)

- [Eye Tracking for Everyone](https://mlsanity.com/paper/1606.05814/) (2016)
- [TinyTracker: Ultra-Fast and Ultra-Low-Power Edge Vision In-Sensor for Gaze Estimation](https://mlsanity.com/paper/2307.07813/) (2023)

## Built on by (most cited first, 1 of 1)

- [Ultra-Efficient On-Device Object Detection on AI-Integrated Smart Glasses with TinyissimoYOLO](https://mlsanity.com/paper/2311.01057/) (2023)

## Abstract (arXiv)

Gaze estimation is a valuable technology with numerous applications in fields such as human-computer interaction, virtual reality, and medicine. This report presents the implementation of a gaze estimation system using the Sony Spresense microcontroller board and explores its performance in latency, MAC/cycle, and power consumption. The report also provides insights into the system's architecture, including the gaze estimation model used. Additionally, a demonstration of the system is presented, showcasing its functionality and performance. Our lightweight model TinyTrackerS is a mere 169Kb in size, using 85.8k parameters and runs on the Spresense platform at 3 FPS.
