# Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognition

arXiv: https://arxiv.org/abs/2308.12006 · HTML: https://mlsanity.com/paper/2308.12006/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 70 references that are in the map.
- First posted on arXiv 23 Aug 2023.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Inception-v4, Inception-ResNet and the Impact of Residual Connections on Learning](https://mlsanity.com/paper/1602.07261/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Video Transformer Network](https://mlsanity.com/paper/2102.00719/) (2021)
- [VidTr: Video Transformer Without Convolutions](https://mlsanity.com/paper/2104.11746/) (2021)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Space-time Mixing Attention for Video Transformer](https://mlsanity.com/paper/2106.05968/) (2021)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)
- [KVT: k-NN Attention for Boosting Vision Transformers](https://mlsanity.com/paper/2106.00515/) (2021)
- [VPN: Learning Video-Pose Embedding for Activities of Daily Living](https://mlsanity.com/paper/2007.03056/) (2020)
- [STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognition](https://mlsanity.com/paper/2210.07503/) (2022)
- [Trear: Transformer-based RGB-D Egocentric Action Recognition](https://mlsanity.com/paper/2101.03904/) (2021)
- [RGB-D-based Human Motion Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/1711.08362/) (2017)
- [Searching Multi-Rate and Multi-Modal Temporal Enhanced Networks for Gesture Recognition](https://mlsanity.com/paper/2008.09412/) (2020)
- [Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2112.04178/) (2021)
- [Decoupled Spatial-Temporal Transformer for Video Inpainting](https://mlsanity.com/paper/2104.06637/) (2021)
- [Interaction Relational Network for Mutual Action Recognition](https://mlsanity.com/paper/1910.04963/) (2019)
- [Scene Flow to Action Map: A New Representation for RGB-D based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1702.08652/) (2017)
- [Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognition](https://mlsanity.com/paper/2210.02693/) (2022)
- [Decoupling and Recoupling Spatiotemporal Representation for RGB-D-based Motion Recognition](https://mlsanity.com/paper/2112.09129/) (2021)
- [Cooperative Training of Deep Aggregation Networks for RGB-D Action Recognition](https://mlsanity.com/paper/1801.01080/) (2017)
- [Regional Attention with Architecture-Rebuilt 3D Network for RGB-D Gesture Recognition](https://mlsanity.com/paper/2102.05348/) (2021)
- [Modality Mixer for Multi-modal Action Recognition](https://mlsanity.com/paper/2208.11314/) (2022)

## Built on by (most cited first, 1 of 1)

- [Multi-task Learning For Joint Action and Gesture Recognition](https://mlsanity.com/paper/2505.17867/) (2025)

## Abstract (arXiv)

RGB-D action and gesture recognition remain an interesting topic in human-centered scene understanding, primarily due to the multiple granularities and large variation in human motion. Although many RGB-D based action and gesture recognition approaches have demonstrated remarkable results by utilizing highly integrated spatio-temporal representations across multiple modalities (i.e., RGB and depth data), they still encounter several challenges. Firstly, vanilla 3D convolution makes it hard to capture fine-grained motion differences between local clips under different modalities. Secondly, the intricate nature of highly integrated spatio-temporal modeling can lead to optimization difficulties. Thirdly, duplicate and unnecessary information can add complexity and complicate entangled spatio-temporal modeling. To address the above issues, we propose an innovative heuristic architecture called Multi-stage Factorized Spatio-Temporal (MFST) for RGB-D action and gesture recognition. The proposed MFST model comprises a 3D Central Difference Convolution Stem (CDC-Stem) module and multiple factorized spatio-temporal stages. The CDC-Stem enriches fine-grained temporal perception, and the multiple hierarchical spatio-temporal stages construct dimension-independent higher-order semantic primitives. Specifically, the CDC-Stem module captures bottom-level spatio-temporal features and passes them successively to the following spatio-temporal factored stages to capture the hierarchical spatial and temporal features through the Multi- Scale Convolution and Transformer (MSC-Trans) hybrid block and Weight-shared Multi-Scale Transformer (WMS-Trans) block. The seamless integration of these innovative designs results in a robust spatio-temporal representation that outperforms state-of-the-art approaches on RGB-D action and gesture recognition datasets.
