# Efficient Last-iterate Convergence Algorithms in Solving Games

arXiv: https://arxiv.org/abs/2308.11256 · HTML: https://mlsanity.com/paper/2308.11256/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 43 references that are in the map.
- First posted on arXiv 22 Aug 2023.

## Builds on (most cited first, 18 of 18)

- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [Solving Large Imperfect Information Games Using CFR+](https://mlsanity.com/paper/1407.5042/) (2014)
- [Solving Imperfect-Information Games via Discounted Regret Minimization](https://mlsanity.com/paper/1809.04040/) (2018)
- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization](https://mlsanity.com/paper/2002.08456/) (2020)
- [Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent](https://mlsanity.com/paper/2007.14358/) (2020)
- [No-Regret Learning in Time-Varying Zero-Sum Games](https://mlsanity.com/paper/2201.12736/) (2022)
- [Last-iterate Convergence in Extensive-Form Games](https://mlsanity.com/paper/2106.14326/) (2021)
- [Online Convex Optimization for Sequential Decision Processes and Extensive-Form Games](https://mlsanity.com/paper/1809.03075/) (2018)
- [The Power of Regularization in Solving Extensive-Form Games](https://mlsanity.com/paper/2206.09495/) (2022)
- [Regret Matching+: (In)Stability and Fast Convergence in Games](https://mlsanity.com/paper/2305.14709/) (2023)
- [Adaptively Perturbed Mirror Descent for Learning in Games](https://mlsanity.com/paper/2305.16610/) (2023)
- [Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descent](https://mlsanity.com/paper/2110.04961/) (2021)
- [Conic Blackwell Algorithm: Parameter-Free Convex-Concave Saddle-Point Solving](https://mlsanity.com/paper/2105.13203/) (2021)
- [Equilibrium Finding in Normal-Form Games Via Greedy Regret Minimization](https://mlsanity.com/paper/2204.04826/) (2022)

## Abstract (arXiv)

To establish last-iterate convergence for Counterfactual Regret Minimization (CFR) algorithms in learning a Nash equilibrium (NE) of extensive-form games (EFGs), recent studies reformulate learning an NE of the original EFG as learning the NEs of a sequence of (perturbed) regularized EFGs. Consequently, proving last-iterate convergence in solving the original EFG reduces to proving last-iterate convergence in solving (perturbed) regularized EFGs. However, the empirical convergence rates of the algorithms in these studies are suboptimal, since they do not utilize Regret Matching (RM)-based CFR algorithms to solve perturbed EFGs, which are known the exceptionally fast empirical convergence rates. Additionally, since solving multiple perturbed regularized EFGs is required, fine-tuning across all such games is infeasible, making parameter-free algorithms highly desirable. In this paper, we prove that CFR^+, a classical parameter-free RM-based CFR algorithm, achieves last-iterate convergence in learning an NE of perturbed regularized EFGs. Leveraging CFR^+ to solve perturbed regularized EFGs, we get Reward Transformation CFR^+ (RTCFR^+). Importantly, we extend prior work on the parameter-free property of CFR^+, enhancing its stability, which is crucial for the empirical convergence of RTCFR^+. Experiments show that RTCFR^+ significantly outperforms existing algorithms with theoretical last-iterate convergence guarantees.
