# ReFit: Recurrent Fitting Network for 3D Human Recovery

arXiv: https://arxiv.org/abs/2308.11184 · HTML: https://mlsanity.com/paper/2308.11184/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 74 references that are in the map.
- First posted on arXiv 22 Aug 2023.

## Builds on (most cited first, 30 of 54)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [Learned Primal-dual Reconstruction](https://mlsanity.com/paper/1707.06474/) (2017)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Efficient Object Localization Using Convolutional Networks](https://mlsanity.com/paper/1411.4280/) (2014)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)

## Built on by (most cited first, 30 of 47)

- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [World-Grounded Human Motion Recovery via Gravity-View Coordinates](https://mlsanity.com/paper/2409.06662/) (2024)
- [GART: Gaussian Articulated Template Models](https://mlsanity.com/paper/2311.16099/) (2023)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [CameraHMR: Aligning People with Perspective](https://mlsanity.com/paper/2411.08128/) (2024)
- [GENMO: A GENeralist Model for Human MOtion](https://mlsanity.com/paper/2505.01425/) (2025)
- [Score-Guided Diffusion for 3D Human Recovery](https://mlsanity.com/paper/2403.09623/) (2024)
- [iHuman: Instant Animatable Digital Humans From Monocular Videos](https://mlsanity.com/paper/2407.11174/) (2024)
- [CoMotion: Concurrent Multi-person 3D Motion](https://mlsanity.com/paper/2504.12186/) (2025)
- [PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments](https://mlsanity.com/paper/2411.15800/) (2024)
- [DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image](https://mlsanity.com/paper/2406.17988/) (2024)
- [UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass](https://mlsanity.com/paper/2601.01222/) (2026)
- [MeshPose: Unifying DensePose and 3D Body Mesh reconstruction](https://mlsanity.com/paper/2406.10180/) (2024)
- [HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis](https://mlsanity.com/paper/2506.19291/) (2025)
- [Optimal-state Dynamics Estimation for Physics-based Human Motion Capture from Videos](https://mlsanity.com/paper/2410.07795/) (2024)
- [DiSRT-In-Bed: Diffusion-Based Sim-to-Real Transfer Framework for In-Bed Human Mesh Recovery](https://mlsanity.com/paper/2504.03006/) (2025)
- [THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond](https://mlsanity.com/paper/2603.25892/) (2026)
- [EgoPoseFormer: A Simple Baseline for Stereo Egocentric 3D Human Pose Estimation](https://mlsanity.com/paper/2403.18080/) (2024)
- [Utilizing Uncertainty in 2D Pose Detectors for Probabilistic 3D Human Mesh Recovery](https://mlsanity.com/paper/2411.16289/) (2024)
- [PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation](https://mlsanity.com/paper/2506.07456/) (2025)
- [MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Images](https://mlsanity.com/paper/2506.09919/) (2025)
- [OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery](https://mlsanity.com/paper/2603.17355/) (2026)
- [W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised Calibration](https://mlsanity.com/paper/2311.17460/) (2023)
- [PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensing](https://mlsanity.com/paper/2503.00068/) (2025)
- [QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture](https://mlsanity.com/paper/2601.19580/) (2026)
- [Multi-Human Mesh Recovery with Transformers](https://mlsanity.com/paper/2402.16806/) (2024)
- [Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematics](https://mlsanity.com/paper/2508.13562/) (2025)
- [PHD: Personalized 3D Human Body Fitting with Point Diffusion](https://mlsanity.com/paper/2508.21257/) (2025)
- [SKEL-CF: Coarse-to-Fine Biomechanical Skeleton and Surface Mesh Recovery](https://mlsanity.com/paper/2511.20157/) (2025)

## Abstract (arXiv)

We present Recurrent Fitting (ReFit), a neural network architecture for single-image, parametric 3D human reconstruction. ReFit learns a feedback-update loop that mirrors the strategy of solving an inverse problem through optimization. At each iterative step, it reprojects keypoints from the human model to feature maps to query feedback, and uses a recurrent-based updater to adjust the model to fit the image better. Because ReFit encodes strong knowledge of the inverse problem, it is faster to train than previous regression models. At the same time, ReFit improves state-of-the-art performance on standard benchmarks. Moreover, ReFit applies to other optimization settings, such as multi-view fitting and single-view shape fitting. Project website: https://yufu-wang.github.io/refit_humans/
