# Few-Shot Physically-Aware Articulated Mesh Generation via Hierarchical Deformation

arXiv: https://arxiv.org/abs/2308.10898 · HTML: https://mlsanity.com/paper/2308.10898/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 49 references that are in the map.
- First posted on arXiv 21 Aug 2023.

## Builds on (most cited first, 30 of 33)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Data Augmentation Generative Adversarial Networks](https://mlsanity.com/paper/1711.04340/) (2017)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [BSP-Net: Generating Compact Meshes via Binary Space Partitioning](https://mlsanity.com/paper/1911.06971/) (2019)
- [Shape As Points: A Differentiable Poisson Solver](https://mlsanity.com/paper/2106.03452/) (2021)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [Diffusion-SDF: Conditional Generative Modeling of Signed Distance Functions](https://mlsanity.com/paper/2211.13757/) (2022)
- [Diffusion-SDF: Text-to-Shape via Voxelized Diffusion](https://mlsanity.com/paper/2212.03293/) (2022)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformation](https://mlsanity.com/paper/1908.01491/) (2019)
- [ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics](https://mlsanity.com/paper/1810.01054/) (2018)
- [CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Clouds](https://mlsanity.com/paper/2104.03437/) (2021)
- [UMPNet: Universal Manipulation Policy Network for Articulated Objects](https://mlsanity.com/paper/2109.05668/) (2021)
- [DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates](https://mlsanity.com/paper/2102.09105/) (2021)
- [F2GAN: Fusing-and-Filling GAN for Few-shot Image Generation](https://mlsanity.com/paper/2008.01999/) (2020)
- [MatchingGAN: Matching-based Few-shot Image Generation](https://mlsanity.com/paper/2003.03497/) (2020)
- [Self-Supervised Category-Level Articulated Object Pose Estimation with Part-Level SE(3) Equivariance](https://mlsanity.com/paper/2302.14268/) (2023)
- [DeltaGAN: Towards Diverse Few-shot Image Generation with Sample-Specific Delta](https://mlsanity.com/paper/2009.08753/) (2020)

## Built on by (most cited first, 8 of 8)

- [ShapeLLM: Universal 3D Object Understanding for Embodied Interaction](https://mlsanity.com/paper/2402.17766/) (2024)
- [CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image](https://mlsanity.com/paper/2502.12894/) (2025)
- [Generative Physical AI in Vision: A Survey](https://mlsanity.com/paper/2501.10928/) (2025)
- [Generating Physically Stable and Buildable Brick Structures from Text](https://mlsanity.com/paper/2505.05469/) (2025)
- [Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication](https://mlsanity.com/paper/2405.18515/) (2024)
- [Survey on Modeling of Human-made Articulated Objects](https://mlsanity.com/paper/2403.14937/) (2024)
- [Precise-Physics Driven Text-to-3D Generation](https://mlsanity.com/paper/2403.12438/) (2024)
- [φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction](https://mlsanity.com/paper/2606.21596/) (2026)

## Abstract (arXiv)

We study the problem of few-shot physically-aware articulated mesh generation. By observing an articulated object dataset containing only a few examples, we wish to learn a model that can generate diverse meshes with high visual fidelity and physical validity. Previous mesh generative models either have difficulties in depicting a diverse data space from only a few examples or fail to ensure physical validity of their samples. Regarding the above challenges, we propose two key innovations, including 1) a hierarchical mesh deformation-based generative model based upon the divide-and-conquer philosophy to alleviate the few-shot challenge by borrowing transferrable deformation patterns from large scale rigid meshes and 2) a physics-aware deformation correction scheme to encourage physically plausible generations. We conduct extensive experiments on 6 articulated categories to demonstrate the superiority of our method in generating articulated meshes with better diversity, higher visual fidelity, and better physical validity over previous methods in the few-shot setting. Further, we validate solid contributions of our two innovations in the ablation study. Project page with code is available at https://meowuu7.github.io/few-arti-obj-gen.
