# GaitPT: Skeletons Are All You Need For Gait Recognition

arXiv: https://arxiv.org/abs/2308.10623 · HTML: https://mlsanity.com/paper/2308.10623/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 64 references that are in the map.
- First posted on arXiv 21 Aug 2023.

## Builds on (most cited first, 30 of 37)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [Pyramid Vision Transformer: A Versatile Backbone for Dense Prediction without Convolutions](https://mlsanity.com/paper/2102.12122/) (2021)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [Going deeper with Image Transformers](https://mlsanity.com/paper/2103.17239/) (2021)
- [Cyclical Learning Rates for Training Neural Networks](https://mlsanity.com/paper/1506.01186/) (2015)
- [Deep Learning for Person Re-identification: A Survey and Outlook](https://mlsanity.com/paper/2001.04193/) (2020)
- [Hybrid Task Cascade for Instance Segmentation](https://mlsanity.com/paper/1901.07518/) (2019)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time](https://mlsanity.com/paper/2211.03375/) (2022)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Gait Recognition in the Wild with Dense 3D Representations and A Benchmark](https://mlsanity.com/paper/2204.02569/) (2022)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Spatial Temporal Transformer Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2012.06399/) (2020)
- [Horizontal Pyramid Matching for Person Re-identification](https://mlsanity.com/paper/1804.05275/) (2018)
- [Towards a Deeper Understanding of Skeleton-based Gait Recognition](https://mlsanity.com/paper/2204.07855/) (2022)
- [Deep Gait Recognition: A Survey](https://mlsanity.com/paper/2102.09546/) (2021)

## Built on by (most cited first, 11 of 11)

- [OpenGait: A Comprehensive Benchmark Study for Gait Recognition towards Better Practicality](https://mlsanity.com/paper/2405.09138/) (2024)
- [The Paradox of Motion: Evidence for Spurious Correlations in Skeleton-based Gait Recognition Models](https://mlsanity.com/paper/2402.08320/) (2024)
- [Aligning Actions and Walking to LLM-Generated Textual Descriptions](https://mlsanity.com/paper/2404.12192/) (2024)
- [On Model and Data Scaling for Skeleton-based Self-Supervised Gait Recognition](https://mlsanity.com/paper/2504.07598/) (2025)
- [Watch Where You Move: Region-aware Dynamic Aggregation and Excitation for Gait Recognition](https://mlsanity.com/paper/2510.16541/) (2025)
- [Decoding Children's Gait Behavior](https://mlsanity.com/paper/2608.00371/) (2026)
- [Learning to Simplify Spatial-Temporal Graphs in Gait Analysis](https://mlsanity.com/paper/2310.03396/) (2023)
- [Gait Recognition from Highly Compressed Videos](https://mlsanity.com/paper/2404.12183/) (2024)
- [Database-Agnostic Gait Enrollment using SetTransformers](https://mlsanity.com/paper/2505.02815/) (2025)
- [MoME: Estimating Psychological Traits from Gait with Multi-Stage Mixture of Movement Experts](https://mlsanity.com/paper/2510.04654/) (2025)
- [Sketch It Out: Exploring Label-Free Structural Cues for Multimodal Gait Recognition](https://mlsanity.com/paper/2603.05537/) (2026)

## Abstract (arXiv)

The analysis of patterns of walking is an important area of research that has numerous applications in security, healthcare, sports and human-computer interaction. Lately, walking patterns have been regarded as a unique fingerprinting method for automatic person identification at a distance. In this work, we propose a novel gait recognition architecture called Gait Pyramid Transformer (GaitPT) that leverages pose estimation skeletons to capture unique walking patterns, without relying on appearance information. GaitPT adopts a hierarchical transformer architecture that effectively extracts both spatial and temporal features of movement in an anatomically consistent manner, guided by the structure of the human skeleton. Our results show that GaitPT achieves state-of-the-art performance compared to other skeleton-based gait recognition works, in both controlled and in-the-wild scenarios. GaitPT obtains 82.6% average accuracy on CASIA-B, surpassing other works by a margin of 6%. Moreover, it obtains 52.16% Rank-1 accuracy on GREW, outperforming both skeleton-based and appearance-based approaches.
