# Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition

arXiv: https://arxiv.org/abs/2308.10557 · HTML: https://mlsanity.com/paper/2308.10557/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 55 references that are in the map.
- First posted on arXiv 21 Aug 2023.

## Builds on (most cited first, 30 of 30)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering](https://mlsanity.com/paper/1606.09375/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Spectral Networks and Locally Connected Networks on Graphs](https://mlsanity.com/paper/1312.6203/) (2013)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Learning SO(3) Equivariant Representations with Spherical CNNs](https://mlsanity.com/paper/1711.06721/) (2017)
- [Deep Convolutional Networks on Graph-Structured Data](https://mlsanity.com/paper/1506.05163/) (2015)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [A Riemannian Network for SPD Matrix Learning](https://mlsanity.com/paper/1608.04233/) (2016)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks](https://mlsanity.com/paper/1603.07772/) (2016)
- [Effective Rotation-invariant Point CNN with Spherical Harmonics kernels](https://mlsanity.com/paper/1906.11555/) (2019)
- [Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning](https://mlsanity.com/paper/1805.02335/) (2018)
- [TransRAC: Encoding Multi-scale Temporal Correlation with Transformers for Repetitive Action Counting](https://mlsanity.com/paper/2204.01018/) (2022)
- [Dimensionality Reduction on SPD Manifolds: The Emergence of Geometry-Aware Methods](https://mlsanity.com/paper/1605.06182/) (2016)
- [Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2112.04178/) (2021)
- [Learning to Orient Surfaces by Self-supervised Spherical CNNs](https://mlsanity.com/paper/2011.03298/) (2020)
- [Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2105.01563/) (2021)
- [AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition](https://mlsanity.com/paper/2103.11770/) (2021)
- [Transition Forests: Learning Discriminative Temporal Transitions for Action Recognition and Detection](https://mlsanity.com/paper/1607.02737/) (2016)
- [NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actions](https://mlsanity.com/paper/2101.11529/) (2021)

## Abstract (arXiv)

Hand action recognition is essential. Communication, human-robot interactions, and gesture control are dependent on it. Skeleton-based action recognition traditionally includes hands, which belong to the classes which remain challenging to correctly recognize to date. We propose a method specifically designed for hand action recognition which uses relative angular embeddings and local Spherical Harmonics to create novel hand representations. The use of Spherical Harmonics creates rotation-invariant representations which make hand action recognition even more robust against inter-subject differences and viewpoint changes. We conduct extensive experiments on the hand joints in the First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations, and on the NTU RGB+D 120 dataset, demonstrating the benefit of using Local Spherical Harmonics Representations. Our code is available at https://github.com/KathPra/LSHR_LSHT.
