# GameEval: Evaluating LLMs on Conversational Games

arXiv: https://arxiv.org/abs/2308.10032 · HTML: https://mlsanity.com/paper/2308.10032/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 28 references that are in the map.
- First posted on arXiv 19 Aug 2023.

## Builds on (most cited first, 20 of 20)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding](https://mlsanity.com/paper/1804.07461/) (2018)
- [Character-level Convolutional Networks for Text Classification](https://mlsanity.com/paper/1509.01626/) (2015)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systems](https://mlsanity.com/paper/1905.00537/) (2019)
- [AlpacaFarm: A Simulation Framework for Methods that Learn from Human Feedback](https://mlsanity.com/paper/2305.14387/) (2023)
- [AGIEval: A Human-Centric Benchmark for Evaluating Foundation Models](https://mlsanity.com/paper/2304.06364/) (2023)
- [C-Eval: A Multi-Level Multi-Discipline Chinese Evaluation Suite for Foundation Models](https://mlsanity.com/paper/2305.08322/) (2023)
- [Can Large Language Models Transform Computational Social Science?](https://mlsanity.com/paper/2305.03514/) (2023)
- [Why We Need New Evaluation Metrics for NLG](https://mlsanity.com/paper/1707.06875/) (2017)
- [PromptRobust: Towards Evaluating the Robustness of Large Language Models on Adversarial Prompts](https://mlsanity.com/paper/2306.04528/) (2023)
- [LLM-Eval: Unified Multi-Dimensional Automatic Evaluation for Open-Domain Conversations with Large Language Models](https://mlsanity.com/paper/2305.13711/) (2023)
- [M3KE: A Massive Multi-Level Multi-Subject Knowledge Evaluation Benchmark for Chinese Large Language Models](https://mlsanity.com/paper/2305.10263/) (2023)

## Built on by (most cited first, 30 of 37)

- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Models](https://mlsanity.com/paper/2404.01230/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environments](https://mlsanity.com/paper/2403.11807/) (2024)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [LLMArena: Assessing Capabilities of Large Language Models in Dynamic Multi-Agent Environments](https://mlsanity.com/paper/2402.16499/) (2024)
- [InterIntent: Investigating Social Intelligence of LLMs via Intention Understanding in an Interactive Game Context](https://mlsanity.com/paper/2406.12203/) (2024)
- [Beyond Static Datasets: A Deep Interaction Approach to LLM Evaluation](https://mlsanity.com/paper/2309.04369/) (2023)
- [Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf](https://mlsanity.com/paper/2405.19946/) (2024)
- [SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?](https://mlsanity.com/paper/2503.12349/) (2025)
- [Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboard](https://mlsanity.com/paper/2407.07796/) (2024)
- [DEsignBench: Exploring and Benchmarking DALL-E 3 for Imagining Visual Design](https://mlsanity.com/paper/2310.15144/) (2023)
- [Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers](https://mlsanity.com/paper/2502.09053/) (2025)
- [Efficacy of Language Model Self-Play in Non-Zero-Sum Games](https://mlsanity.com/paper/2406.18872/) (2024)
- [General Modular Harness for LLM Agents in Multi-Turn Gaming Environments](https://mlsanity.com/paper/2507.11633/) (2025)
- [ARIA: Training Language Agents with Intention-Driven Reward Aggregation](https://mlsanity.com/paper/2506.00539/) (2025)
- [Leveraging Word Guessing Games to Assess the Intelligence of Large Language Models](https://mlsanity.com/paper/2310.20499/) (2023)
- [clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents](https://mlsanity.com/paper/2405.20859/) (2024)
- [EscapeBench: Towards Advancing Creative Intelligence of Language Model Agents](https://mlsanity.com/paper/2412.13549/) (2024)
- [Fine-Grained and Thematic Evaluation of LLMs in Social Deduction Game](https://mlsanity.com/paper/2408.09946/) (2024)
- [clem:todd: A Framework for the Systematic Benchmarking of LLM-Based Task-Oriented Dialogue System Realisations](https://mlsanity.com/paper/2505.05445/) (2025)
- [90% Faster, 100% Code-Free: MLLM-Driven Zero-Code 3D Game Development](https://mlsanity.com/paper/2509.26161/) (2025)
- [Connecting the Dots: Evaluating Abstract Reasoning Capabilities of LLMs Using the New York Times Connections Word Game](https://mlsanity.com/paper/2406.11012/) (2024)
- [Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal Models](https://mlsanity.com/paper/2406.14035/) (2024)
- [A Third Paradigm for LLM Evaluation: Dialogue Game-Based Evaluation using clembench](https://mlsanity.com/paper/2507.08491/) (2025)
- [What Do LLM Agents Know About Their World? Task2Quiz: A Paradigm for Studying Environment Understanding](https://mlsanity.com/paper/2601.09503/) (2026)
- [Playpen: An Environment for Exploring Learning Through Conversational Interaction](https://mlsanity.com/paper/2504.08590/) (2025)
- [Is Your LLM Really Mastering the Concept? A Multi-Agent Benchmark](https://mlsanity.com/paper/2505.17512/) (2025)
- [FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs](https://mlsanity.com/paper/2508.17825/) (2025)
- [Evaluating Large Language Models in a Complex Hidden Role Game](https://mlsanity.com/paper/2605.22826/) (2026)

## Abstract (arXiv)

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce test bias caused by evaluator models. In this paper, we propose GameEval, a novel approach to evaluating LLMs through goal-driven conversational games, overcoming the limitations of previous methods. GameEval treats LLMs as game players and assigns them distinct roles with specific goals achieved by launching conversations of various forms, including discussion, question answering, and voting. We design three unique games with cooperative or adversarial objectives, accompanied by corresponding evaluation metrics, to show how this new paradigm comprehensively evaluates model performance.Through extensive experiments, we show that GameEval can effectively differentiate the capabilities of various LLMs, providing a comprehensive assessment of their integrated abilities to solve complex problems. Our public anonymous code is available at https://github.com/GameEval/GameEval.
