# Diversifying AI: Towards Creative Chess with AlphaZero

arXiv: https://arxiv.org/abs/2308.09175 · HTML: https://mlsanity.com/paper/2308.09175/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 101 references that are in the map.
- First posted on arXiv 17 Aug 2023.

## Builds on (most cited first, 30 of 56)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Towards Expert-Level Medical Question Answering with Large Language Models](https://mlsanity.com/paper/2305.09617/) (2023)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [Acquisition of Chess Knowledge in AlphaZero](https://mlsanity.com/paper/2111.09259/) (2021)
- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [Quality and Diversity Optimization: A Unifying Modular Framework](https://mlsanity.com/paper/1708.09251/) (2017)
- [Variational Policy Gradient Method for Reinforcement Learning with General Utilities](https://mlsanity.com/paper/2007.02151/) (2020)
- [Transfer in Deep Reinforcement Learning Using Successor Features and Generalised Policy Improvement](https://mlsanity.com/paper/1901.10964/) (2019)
- [Reward is enough for convex MDPs](https://mlsanity.com/paper/2106.00661/) (2021)
- [One Solution is Not All You Need: Few-Shot Extrapolation via Structured MaxEnt RL](https://mlsanity.com/paper/2010.14484/) (2020)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)
- [Using Centroidal Voronoi Tessellations to Scale Up the Multi-dimensional Archive of Phenotypic Elites Algorithm](https://mlsanity.com/paper/1610.05729/) (2016)
- [Real World Games Look Like Spinning Tops](https://mlsanity.com/paper/2004.09468/) (2020)
- [Diversity-Driven Exploration Strategy for Deep Reinforcement Learning](https://mlsanity.com/paper/1802.04564/) (2018)
- [Autonomous skill discovery with Quality-Diversity and Unsupervised Descriptors](https://mlsanity.com/paper/1905.11874/) (2019)
- [Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint](https://mlsanity.com/paper/2106.03787/) (2021)
- [Diversity Policy Gradient for Sample Efficient Quality-Diversity Optimization](https://mlsanity.com/paper/2006.08505/) (2020)
- [A Boolean Task Algebra for Reinforcement Learning](https://mlsanity.com/paper/2001.01394/) (2020)
- [Adversarially Guided Actor-Critic](https://mlsanity.com/paper/2102.04376/) (2021)

## Built on by (most cited first, 15 of 15)

- [Motif: Intrinsic Motivation from Artificial Intelligence Feedback](https://mlsanity.com/paper/2310.00166/) (2023)
- [Bridging the Human-AI Knowledge Gap: Concept Discovery and Transfer in AlphaZero](https://mlsanity.com/paper/2310.16410/) (2023)
- [Maia-2: A Unified Model for Human-AI Alignment in Chess](https://mlsanity.com/paper/2409.20553/) (2024)
- [Quality-Diversity Actor-Critic: Learning High-Performing and Diverse Behaviors via Value and Successor Features Critics](https://mlsanity.com/paper/2403.09930/) (2024)
- [Policy Space Response Oracles: A Survey](https://mlsanity.com/paper/2403.02227/) (2024)
- [Inverse Reinforcement Learning Meets Large Language Model Post-Training: Basics, Advances, and Opportunities](https://mlsanity.com/paper/2507.13158/) (2025)
- [Multi-Objective Quality-Diversity for Crystal Structure Prediction](https://mlsanity.com/paper/2403.17164/) (2024)
- [Predictive representations: building blocks of intelligence](https://mlsanity.com/paper/2402.06590/) (2024)
- [BBA: Bi-Modal Behavioral Alignment for Reasoning with Large Vision-Language Models](https://mlsanity.com/paper/2402.13577/) (2024)
- [Functional Acceleration for Policy Mirror Descent](https://mlsanity.com/paper/2407.16602/) (2024)
- [Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2410.16600/) (2024)
- [Quantifying Agent Interaction in Multi-agent Reinforcement Learning for Cost-efficient Generalization](https://mlsanity.com/paper/2310.07218/) (2023)
- [Iterative Option Discovery for Planning, by Planning](https://mlsanity.com/paper/2310.01569/) (2023)
- [Preference-Conditioned Gradient Variations for Multi-Objective Quality-Diversity](https://mlsanity.com/paper/2411.12433/) (2024)
- [Limitations on Accurate, Trusted, Human-level Reasoning](https://mlsanity.com/paper/2509.21654/) (2025)

## Abstract (arXiv)

In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to generalize to new situations. This work explores whether AI can benefit from creative decision-making mechanisms when pushed to the limits of its computational rationality. In particular, we investigate whether a team of diverse AI systems can outperform a single AI in challenging tasks by generating more ideas as a group and then selecting the best ones. We study this question in the game of chess, the so-called drosophila of AI. We build on AlphaZero (AZ) and extend it to represent a league of agents via a latent-conditioned architecture, which we call AZ_db. We train AZ_db to generate a wider range of ideas using behavioral diversity techniques and select the most promising ones with sub-additive planning. Our experiments suggest that AZ_db plays chess in diverse ways, solves more puzzles as a group and outperforms a more homogeneous team. Notably, AZ_db solves twice as many challenging puzzles as AZ, including the challenging Penrose positions. When playing chess from different openings, we notice that players in AZ_db specialize in different openings, and that selecting a player for each opening using sub-additive planning results in a 50 Elo improvement over AZ. Our findings suggest that diversity bonuses emerge in teams of AI agents, just as they do in teams of humans and that diversity is a valuable asset in solving computationally hard problems.
