# Bridging High-Quality Audio and Video via Language for Sound Effects Retrieval from Visual Queries

arXiv: https://arxiv.org/abs/2308.09089 · HTML: https://mlsanity.com/paper/2308.09089/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 33 references that are in the map.
- First posted on arXiv 17 Aug 2023.

## Builds on (most cited first, 23 of 23)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Learning to Prompt for Vision-Language Models](https://mlsanity.com/paper/2109.01134/) (2021)
- [BLOOM: A 176B-Parameter Open-Access Multilingual Language Model](https://mlsanity.com/paper/2211.05100/) (2022)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [A Survey on Contrastive Self-supervised Learning](https://mlsanity.com/paper/2011.00362/) (2020)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [AudioCLIP: Extending CLIP to Image, Text and Audio](https://mlsanity.com/paper/2106.13043/) (2021)
- [Multimodal Deep Learning](https://mlsanity.com/paper/2301.04856/) (2023)
- [Wav2CLIP: Learning Robust Audio Representations From CLIP](https://mlsanity.com/paper/2110.11499/) (2021)
- [MERLOT Reserve: Neural Script Knowledge through Vision and Language and Sound](https://mlsanity.com/paper/2201.02639/) (2022)
- [Learning Audio-Video Modalities from Image Captions](https://mlsanity.com/paper/2204.00679/) (2022)
- [ESResNet: Environmental Sound Classification Based on Visual Domain Models](https://mlsanity.com/paper/2004.07301/) (2020)
- [MUGEN: A Playground for Video-Audio-Text Multimodal Understanding and GENeration](https://mlsanity.com/paper/2204.08058/) (2022)
- [It's Time for Artistic Correspondence in Music and Video](https://mlsanity.com/paper/2206.07148/) (2022)
- [Language-Guided Music Recommendation for Video via Prompt Analogies](https://mlsanity.com/paper/2306.09327/) (2023)
- [Cross-Modal Music-Video Recommendation: A Study of Design Choices](https://mlsanity.com/paper/2104.14799/) (2021)
- [Soundify: Matching Sound Effects to Video](https://mlsanity.com/paper/2112.09726/) (2021)
- [A dataset for Audio-Visual Sound Event Detection in Movies](https://mlsanity.com/paper/2302.07315/) (2023)

## Built on by (most cited first, 2 of 2)

- [Enhanced Sound Event Localization and Detection in Real 360-degree audio-visual soundscapes](https://mlsanity.com/paper/2401.17129/) (2024)
- [D&M: Enriching E-commerce Videos with Sound Effects by Key Moment Detection and SFX Matching](https://mlsanity.com/paper/2408.13226/) (2024)

## Abstract (arXiv)

Finding the right sound effects (SFX) to match moments in a video is a difficult and time-consuming task, and relies heavily on the quality and completeness of text metadata. Retrieving high-quality (HQ) SFX using a video frame directly as the query is an attractive alternative, removing the reliance on text metadata and providing a low barrier to entry for non-experts. Due to the lack of HQ audio-visual training data, previous work on audio-visual retrieval relies on YouTube (in-the-wild) videos of varied quality for training, where the audio is often noisy and the video of amateur quality. As such it is unclear whether these systems would generalize to the task of matching HQ audio to production-quality video. To address this, we propose a multimodal framework for recommending HQ SFX given a video frame by (1) leveraging large language models and foundational vision-language models to bridge HQ audio and video to create audio-visual pairs, resulting in a highly scalable automatic audio-visual data curation pipeline; and (2) using pre-trained audio and visual encoders to train a contrastive learning-based retrieval system. We show that our system, trained using our automatic data curation pipeline, significantly outperforms baselines trained on in-the-wild data on the task of HQ SFX retrieval for video. Furthermore, while the baselines fail to generalize to this task, our system generalizes well from clean to in-the-wild data, outperforming the baselines on a dataset of YouTube videos despite only being trained on the HQ audio-visual pairs. A user study confirms that people prefer SFX retrieved by our system over the baseline 67% of the time both for HQ and in-the-wild data. Finally, we present ablations to determine the impact of model and data pipeline design choices on downstream retrieval performance. Please visit our project website to listen to and view our SFX retrieval results.
